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"This game is free but the developer accepts your support by letting you pay what you think is fair for the game". 

Even through I always happy to support other decent developers, PayPal stopped working in my country due to the fact that I invaded Ukraine (oh yeah, no any doubt I personally did it!) and a card of my bank is also unacceptable for global payments. I'm sorry I can't help.

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Now about the game. It is... relaxing and chill. Good for wandering aimlessly for 5-10 minutes. But the goal is not clear. Should I find something special to interact with, get out of a "maze" of environment, or something else?

Ah lol, that's the default setting for monetization. I never pay attention to it. I never expect money for my games, specially so for Jam games, but thank you for caring anyway :D

The game is as bare bones aimless as it gets, I'd like to break off the sandbox feeling that it has right now. The original Jam's theme was exploration so the only aim/goal is to explore tiles by moving. I agree with you and I'm aiming to give this game better moment to moment gameplay. The current aim is as you said, to chill for 5-10 minutes, enough for a Jam, but not good enough going forward.

I'll try to add some combat, puzzles, smaller levels and stuff like this.

Thank you for your feedback!