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So this was definitely an interesting game. Some of the puzzles took me forever to figure out (especially the last one, which I was totally overthinking). If you continue work on this game after the Dare, I'd suggest a couple of things. 1: If you really want this to be horror, one of the best things you could do is have the music change as the player progresses. The happy-go-lucky elevator-esque music doesn't really work well for raising tension. 2: Change up the rooms just slightly, especially at the beginning, or make the rooms part of the puzzle.

Fun game, I'm looking forward to more of your work!



Thank you so much for playing and recording your play. It is of great value to get to see how they interact with the game. We are hoping to do both of the things you are suggesting and more. The todo-list has already expanded to be almost longer than it was when we started making the game. As well as the thing you didn't put in the comment but was very clear from the video: the player deserves a better wrapping up of the experience in the end.