So, wasn't too bad. You could definitely expand on some of this, there's a good base for a game here. Also, your text sometimes goes off screen :P
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This was really interesting! My only question would be is are the fan blades blowing me back? It seemed to happen quite a bit, and I wasn't sure if there was a way around it other than just going a different direction. Cool premise anyways, I want to dive a bit deeper into it later.
Loved the game! Great use of sound and music, and some really cool mechanics. Would have been nice to know what the controls were, as I just stumbled across using V to close my eyes, but still this was a great experience. Looking forward to the full game!
So this was fun, though I wish there had been more puzzles, though I get it's only a demo. There are definitely some bugs, and I'm not sure what happened but the objects you pick up can be squished into hilarious shapes. All in all a fun demo, I'm looking forward to more!
This hit in all the nostalgia feels! It was simple, but fun, and hearing the Courage the Cowardly dog action music playing while being chased was just perfect. I actually want to see more Courage games now xD
That was a trip! I kinda regret that I didn't fight the fire creature outside the school, but man the scares in this game were on point. And the whole thing with the basement and what was really happening in the school, that may have been even worse than the jumpscares.
More importantly, I didn't realize the full game had come out in October! Will be purchasing that up really soon :) Thanks for the great demo!
There were some legitimately scary parts to this game. Sadly I got caught on the chess event bug, but I'm thinking I'll come back and give it another go. Looking forward to seeing more from this!
This was a cool (if sad) experience! My only gripe would be the music at the end was really loud, but not enough to detract from the experience. I kinda wish there was more to it, I feel like I haven't done enough for Mary q_q
Heh, well that's a relief! It was driving me a little crazy wondering what I could possibly be missing. I am using the Windows version, if that helps. I'll give it a try again and see if I can get to the ending. If I do I'll be sure to record and post my reaction to it.
Also, thanks for creating such an interesting game! Even if my playthrough got bugged, I still had a lot of fun experimenting and figuring things out! :)
Gave this a play, it was fun trying to figure out what actions would lead to each death, but I tried just about every combination, got all 5 death scenes, and couldn't get the game to progress. I even tried just resetting after getting all 5 scenes! Still fun though.
This game just left me giddy with the potential it has. I want to see more, I want to know more! Also the creature in the cage was not only creepy, but one of the best rendered I've seen in an indie project.
Here's my playthrough, with some of my thoughts about the game at the end.
Thought it was an interesting concept, and the jumpscares got me more than a couple of times, but a bit of variation would have been nice. Also wish there was more to the story.
I absolutely loved this! Seriously, I was disappointed when the level was over. Is this still being worked on? Are there going to be different houses and scares? I need to know!
Also, a video!
Although I know the point of the game is to not break stuff, there is just something so satisfying about smashing everything. Fun game, but the main character should remember to not skip leg day.
Aside from some technical issues with the text-game itself, this game was amazing. The sound effects and music were spot on, and the environmental changes as the game progressed were inspired. I don't think I've played a game yet that felt as sinister as this one did during the second half.
So this was definitely an interesting game. Some of the puzzles took me forever to figure out (especially the last one, which I was totally overthinking). If you continue work on this game after the Dare, I'd suggest a couple of things. 1: If you really want this to be horror, one of the best things you could do is have the music change as the player progresses. The happy-go-lucky elevator-esque music doesn't really work well for raising tension. 2: Change up the rooms just slightly, especially at the beginning, or make the rooms part of the puzzle.
Fun game, I'm looking forward to more of your work!
This was a fun concept. My only complaint was the lack of alternate endings other than the final choice, but all in all this was a fun arg. I kinda want to download it to a throw away phone and leave it in the middle of a park somewhere, just to see people's reactions.
This was great, lots of fun figuring out the routes to get the airplane to your boss. Though I have to ask, the level with the roomba, does the roomba actually do anything, or was that just a red herring?