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(+1)

I love the graphics! Very good pixel art and I liked the UI too

My critique would be that it felt like the outcome of the game is mostly determined by how many mountains the player is given, since they are the only means of removing humans.

Some possible solutions:

  • Add effects to the other terrains. Like Forests will only begin being consumed three turns after being played, or only the closest bank of water can be farmed or something
  • Slow the spread of humanity. Exponential growth gets out of hand quickly, slowing it may give the player a fighting chance

Yeah, the game needs rebalancing.

While I'm reluctant to remove the exponential growth of the humans, as it is very thematically appropriate, I could definitely do some things to curtail how rapidly they are able to expand towards resources. Which in turn should slow down their early stages of exponential growth.

Also, I'll play around some more with the side-effects of the natural features. 

Originally, the rivers were supposed to be more powerful, allowing for them to be placed over any occupied human tiles by "flooding" said spaces. That would have put them on par with the mountains in power and usefulness. But the time limitation from the GTMK game jam prevented me from getting it working before the deadline. And honestly, I had kinda forgotten that that was planned, hahaha. So thanks for reminding me indirectly.

Regardless, I'm glad you enjoyed the game!
Thanks for playing!

(+1)

That's true, exponential growth of humans is very real haha. I think slowing the early stages could be effective

That is a good buff for water tiles! I feel you on the time limitations, my teammate and I had many ideas that we couldn't get to/eliminated in brainstorming because we knew we wouldn't have time haha