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(+1)

I would put both reading and writing behind one highly restrictive layer, say an HTTP server, which would expose two endpoints: “get random mansion” and “upload mansion”. The latter would also authenticate the user through Itch’s API.

Letting random anonymous people upload mansions is a one-way ticket to getting your server/database shutdown.

Hey thanks for responding. You talked about using Itch's API for authentication. Currently I have things set up to authenticate the player via UnityPlayerAccount, that would be fine too right?

(+1)

Both should be fine.