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Played this one during the GMTK jam as well. Definitely feels improved! The audio is a lot better and I feel much more in control. I do have a few suggestions still:

  • The camera feels a bit janky as it sometimes rotates in addition to moving. I think it should only move and have a fixed rotation.
  • I wasn't really able to find much use for punching. It seems like you're kind of just trading damage without being able to avoid the enemy punches.
  • The physics was a bit weird, with the projectiles often flying upwards despite the gameplay and controls being mostly 2D.
  • The jump timing is a bit weird. Feels like gravity is a bit too high possibly.

Thanks for playing and the excellent feedback and suggestions.

The camera shouldn't rotate unless you use the arrow keys?  I'll check.

The punching is more of a last resort. You get few points and little damage. It's just there as a backup plan currently. Needs to be balanced. One way it works well is to be aggressive and go after the enemy. They will be more defensive and try and evade instead of countering.

Yeah, the physics needs tweaking because it is all purpose code right now, meant to work for 2d/3d or even third person / FPS.

Jumping felt weird, yes. I tweaked the jumping. Little better