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Hey, thanks for taking a look at the game!

To be completely honest, I don't really have any plans for early access at this moment.

I'm more into the release when done method.

I'll take a look and see if I can make the missile room a bit easier to figure out, added to the to-do list. ;)

The marker on the map idea is a really good idea, I don't know how I didn't think of that already, definitely added to the list, thanks. :)

I'll add the resident evil map thing to the list as well and we'll see if I do anything with that.

Anyway, thanks a lot for the feedback and glad you like the game! ^^

that missle locking room ( and a few others with similar objectives to get out ) aren't telegraphed well enough. maybe exclude all the light sources, and have one shine on the spot you're spposed to hit, or maybe have your suit tell you abnout it, point it out and act as a tutorial, so the player knows to keep an eye out fot things to shoot and reveal the paths.

other than that, this is fantastic - i can see the metroid influence, but it didn't feel like I was playing metroid - which is a good thing. 

Yeah, I know what you mean about the missile room, this has been made easier to spot in a newer version.

I might steal your idea with the lights though to make it even easier to spot. ;)


And that's pretty much how I want the game to feel like when it is done.

Thanks for trying the demo! :)