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(2 edits)

Yes. Sorry that this is not explained in-game at the moment.

Forests get turned into cities when humans manage to place 2 cities adjacent to them. So placing forest tiles with flanks exposed can quickly lead to a chain reaction in which whole groups of forests get flipped to cities in a single move. Forests are like a phalanx. They hold the line, but if they get flanked, it can quickly lead to a complete rout.

Mines and Farms each provide one extra move to the humans on their next turn, and can be placed within 2 tiles of another human tile. So a chain of mountains can rapidly be covered by mines, and a river with farms.

Perhaps I should nerf the humans' ability to place mines and farms so that mines and farms don't count as cities for the purpose of placing additional mines or farms.

Yes, definitely need both explanation and nerf. Why should mines be counted as citied, though? These are two different types of terrain.

No particular reason. That design choice was made in a rush, lol. 
So yeah, it wasn't properly thought through.

Thanks for the feedback anyway, haha.
I'll revise the game's rules and add instructions as soon as I get the chance.