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Thank you, and nice work!
The idea with the different powers is that it's a risk vs reward system: the higher the strength, the easier it is to screw up the attack. So sometimes (especially if you've got the Panic status) you might need to use a weaker attack to try to ensure you hit at all. This could use some tuning to make sure it's working as intended, but that's what I was going for (I also don't really even have the tokens available to do something more complex than that). And yes, I'll look into tuning the encounter rate further.

(+1)

Awesome! I did actually notice the Panic status made things a little more difficult, and at one point I did turn to a lower power to guarantee a hit.