Definitely love the amount of content on the presentation and it's clear a lot of work went into the game! I feel like a lot of clarity regarding some mechanics and polish would help it a lot (Red being able to stand on yellow but not the other ones or explaining how buttons work in cases like one player stepping out of one and it turning off even if another one is on it), but besides that, it was super fun and I really enjoyed the puzzle aspect in some of the levels! Definitely enjoyed it the most when mechanics where clear and platforming wasn't as important as thinking
For a couple design choices I noticed I feel would improve the game a little bit:
-Seeing some characters in level layouts was hard because of the colors of the background, most noticeably with green in the first area
- I feel like if blue charged their ability completely once they touch the ground it would feel a lot better than having to wait needlessly most of the levels
The amount of work that went into the game is incredible, it felt super cool watching the animated logo at the start. I'd love to see a more polished version of this in the future.