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Love the aesthetic and general flow of this game! The color palette, transitions, and sound design is all spot on.

 I'll second the commenter below and say my biggest suggestion would be to make tweaks to the camera persepective. Because of the perspective it felt like objects weren't dropping where they "should". Much of the challenge was trying to compensate for this effect and that doesn't feel like the most interesting part of the game to be focused on.

Overall a cool experience, good work!

I definitely spent way more time on the look/feel/sound than on the gameplay. I always fall into that trap. For the perspective issue: Yeah that's fair; I too felt like this was bordering on a rage game instead of a cozy game based on that. Thanks for the feedback!