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Thanks! I intentionally made the controls difficult to keep the player on edge. But you get used to it quickly. The trick is to tap the keys and when you’re about to hit something, tap in the opposite direction.

That’s because instead of setting the velocity of the rigid body, I add a force to it. Makes it feel like floating around in space.

I didn’t give any direction about where to go because I wanted to encourage exploration. But maybe it could use more hints.