The guide is so awful lol, I can't stand him (meant as a compliment). His voice actor does a great job selling the whole 'smug asshole' vibe. Perhaps the voice acting's a little too good, actually, since throughout the game I wished there was an option to punch him in the face.......
The UI is gorgeous, and I love the art style. The use of point and click added some extra interactivity, and you used your single sound effect at an effective moment which really enhanced the atmosphere.
Also, as much as I dislike the guide as a character, I do like his pointy teef during his talking animation. The teef are seriously very cute.
It was a little jarring from a player POV that you're given all of these choices, but they're all variants of "what?", "huh?", "what's going on?" until the very ending: it makes the main character feel very powerless. That's probably the point, though. I also think that gives the final choice a bit more weight, since that has an actual impact.
This feels very robust for an o2a2 entry; it's very impressive and polished all around! You and your team did a great job!
Thank you so much for these lovely compliments on the game, I'm so happy that you enjoyed it that much!! ;_; And sorry for creating a character that (by design) made you feel that way LOL </3
And yeah, you're right about that being the reasoning behind the choices (very astute!!). Hehe <3
Thank you again for playing the game and leaving such a lovely comment, it makes me and the team so happy ;_; <3