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(1 edit) (+1)

Fun game! :)

I have 1 suggestion though: how about the gun reloads when you hit the ground, because at this point it basically means you messed up a jump and need to try again. There were instances where i simply had to wait to try again.

It would also be better for speedrunning imo, because you could shoot to the side to gain speed and do it more often.

(1 edit)

So basically you want a minigun with a 500 rounds magazine ? I still don't know exactly where to go with this "jump/dash" mechanic, at the early stage of development the player was able to reload mid air, but that was a source of exploit so I remove that feature.

i don't think it's exploitable, because you need to be careful on the ground. If you shoot to the side, you get pretty fast, and will hit spikes pretty soon.

And in mid-air, you would still have only 2 bullets. Just a suggestion though  ¯\_(ツ)_/¯

(+1)

I dunno, that's looks like a normal jump to me. I want the player to make choices, what to do with the ammo, at which moment, do I keep 1 bullet for gaining speed or for jumping ?  

If you look at the level design you will see that I leave some spaces to the player to reload and many opportunities to use his bullets in different ways. In LVL 4, just at the beginning, you can use 2 round to do a safe jump or only one for a risky jump, but just after that you face a turret and you need to take reload in consideration, thats the kind of things I want the player to think of. For me the reload brings tension, space, and can be used in little puzzles.