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I dunno, that's looks like a normal jump to me. I want the player to make choices, what to do with the ammo, at which moment, do I keep 1 bullet for gaining speed or for jumping ?  

If you look at the level design you will see that I leave some spaces to the player to reload and many opportunities to use his bullets in different ways. In LVL 4, just at the beginning, you can use 2 round to do a safe jump or only one for a risky jump, but just after that you face a turret and you need to take reload in consideration, thats the kind of things I want the player to think of. For me the reload brings tension, space, and can be used in little puzzles.