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(+1)

this game is genuinely so good


i love the art, the controls, the overall game feel, the use of the limitation, i could go on and on


that said, there are also some problems

- visual noise: especially as you clear more floors, it gets VERY visually noisy with coins flying at you, turrets shooting, enemy projectiles, muzzle flashes, corpses and enemies every, etc. It would be nice if some of this visual noise was reduced a bit, also some of the monsters would get covered up by or blend in with the corpses which made it hard to see them

- sameness: each level is pretty much exactly the same as the previous one, but with more enemies. This is a game jam game so i won't really knock for you this one since level design takes a while, but if you ever plan on expanding on this game it could be really cool to invest time into things like procedural generation to create more unique levels

- lack of exploration incentive: This kind of builds on the previous one, but there isn't much reason to explore at all. Since all the levels are the same and all the enemies just come to you, there isn't much reason to leave the main room or explore much at all. It would be nice if farther away enemies sort of stayed in their area, and maybe you could add little loot boxes and such around the map that have upgrades, coins, health, and maybe even new eapons


But don't let these critiques make you think this game isn't amazing, i absolutely loved playing this game! I completed tens of floors, got every upgrade, and collected tens of thousands of coins, I'm not sure what it was exactly, but something about this game had me hooked, amazing job!

(+1)

Thank you very much for the detailed feedback! Glad you enjoyed the game!

Yeah I definitely should've spent more time on the levels layout. It is kinda hard to get good procedurally generated maps with the doom engine since the scripting language is very limited and the level's sectors can't be created at run time. So the whole map layout has to be created first and then at run time sectors get randomly opened/closed. There is a neater way to do this with portals and prefab sectors but I didn't have time to look into that.

Thanks again for playing and for the feedback! I really appreciate it!