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(2 edits) (+1)

Awesome changes! I think this is the only day 6 build with a real sprite for bob. VERY COOL. I missed this one at first. Glad I found it. You really nailed the atmosphere, and as Ravendave said, the first bob encounter is much more frightening now, even to me after spending a while trying to get bob the fish into the game!

Nice job!! :)

EDIT: I just found the 4th version of this game and it also has a cool sprite. Didn't mean to discredit them. 

EDIT 2: Would you mind telling me what you did with Bob's AI? I wasn't sure quite how to build it myself so I kind of used choo choo charles as my reference "behaviour."

Haha, thanks for checking it out, glad you liked it! Honestly, AI can be super tricky lol. To make things easy, I tend to create AI in a very basic way, something that follows a 'predictable' pattern. So in bobs case, he just wanders around down there until he sees you, and then chases you until you get to far away, or he gets 'tired', rinse and repeat.

When I first got the project, somewhere along the way, he was defaulted to chasing the player, until a minute has passed, then set to wander for a minute. There was also a teleport to player feature that was being used at 'seemly' random intervals. I wasn't entirely sure why things were setup that way, what was intentional, and what wasn't.

I just refactored the good bits that were already there,  changed some values, and made the visuals match. Overall, what was there was already setup nicely with A* and made it easy for me to come in, and add a sneaky surprise, lurking in the depths. :)  

(1 edit)

Yeah I added the first version of Bob to the game! My goal was to create periodic tense chase sequences, but I didn't want Bob to need to navigate all the way across the map for these to happen, so he was supposed to chase, go somewhere else for a minute, and then try to teleport close(but not too close) to the player and give chase again. I think I like this version better though, even though it feels like you see Bob less. It's a situation where maybe less is better. Glad it wasn't too hard to mod. I kinda fell off my personal resolution to cleanly comment stuff :P

(+1)

Oh, Okay. That makes so much more sense now lol. I guess it just goes to show the 'no communication' part of the jam. xD! Nah, the code was easy enough to figure out without comments, no worries! :)