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Octalians Galore

A topic by BlindseekersOath created Jul 30, 2023 Views: 161 Replies: 11
Viewing posts 1 to 3
Submitted(+1)

Hey, there were 7 Octalian games developed on day 5! 

Submitted

5 were forked from my Day 4 submission which is so cool!

Submitted(+1)

Yeah, that is awesome!

Oh I also wanted to make a graph like that. It's really interesting to me how this almost resembles evolution in a way.

(+1)

I thought the same thing 😁

(+1)(-1)

I mean good for the dev but that most certainly is too much considering only one is making it through

Submitted

It’s kind of the point of the whole jam though, to create many variations of the same game to see what it turns into and then people continue their favorite versions in the next day.

(-1)

I don’t think so. I think it should be the goal to get every game through and I mean EVERY game.

(1 edit) (+1)

I can't agree. In my opinion exactly this "evolutionary process" is what makes this jam so incredibly interesting. I do think however, that there is definitely also a place for something closer to blackthornprods videos, where only the multiple dev thing is the focus of it. Who knows, maybe different "genres" of new game jams will rise from this. Pretty exciting.

(-1)

But what use have multiple versions of the same project if in the end only 1 survives and the rest is basically pointless

(+1)

To get to see how different devs develop the same game differently. Your mindset seems to be somewhat too competitive for this kind of jam (which is perfectly fine, just doesn't seem to be the right kind of jam for you then). To me, the whole point is a cooperative building of games and to see how games can turn out differently if different people work on it. Most of the games I saw were perfectly playable day 3 and a valid jam game by then. Why do they necessarily need to reach day 6? So that a few of them are in a blackthornprod video? So that they get high ratings? To me that's a nice plus. The way is the goal here, not the destination.

I don’t think I am being too competitive. Of course I really had fun working on all of this. It is just disappointing putting multiple days into multiple projects, pulling all-nighters because you just want to make it right just to be some branch on a tree, which doesn’t matter and could’ve been cut right off. It is frustrating and I think the main reason why so many people jump off the Jam the next day. The next Day of the Jam shouldn’t go to the next iteration directly but do Day 1 again with the ones that didn’t get picked the previous day until nothing is left. Then repeat for each evolution step.