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i dig it! (i'll admit that tho the wavy text is a cool effect, i didn't love how it clipped the words sometimes when it expanded to it's full size, but i loved the effect otherwise!) tbh it's very impressive for the limitations involved & it succeeds in telling a story/making a point in such a succinct, but satisfying way!

Admittedly I've been trying to figure out how to make the wavey text not do that weird clipping since I put it in the game, and due to time constraints I published the game in hopes of solving it later. I've worked on it since and honestly I couldn't figure out how to make it not clip, so I just did away with it and stylized it differently.

And thank you for the kind comments! :D I love jams like O2A2 that forces me to think about how to make a story in its limitations. It's helped a ton in making me figure out more functions of Ren'Py I'd never be able to touch in my longer projects.