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Knickknack PJ

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A member registered Dec 29, 2016 · View creator page →

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Sounds like a fun challenge! I'd say do it and see if it works. The jam lasts for 3 weeks after all, so you got time if you need more time to figure out RenPy

If it helps, having a finished game isn't part of the rules! Unfinished games are welcome, and could, in fact, enchance how bad your VN is ;D

its really hard to turn off that side of your brain! youre not alone in this because even some pals I've talked to who are interested in this jam are having a tough time turning that off too.

i agree with catsket's advice! i want to add to their points too: make it extremely low effort. examples include: make that sprite in 10 seconds with your non dominant hand! trace over your old drawings in ms paint! base the story off a shitpost! keep all the typoes in! the most important thing i hope youre able to take away from the jam is having fun learning something new and having fun making something :D

There's no limit! You can make the game as long as you like~ 

1000 words is used as an example because I personally have done 1000 word VNs and played plenty too. I recommend checking out the VNs made for the Only One of Any Asset Jam (O2A2), because they're perfect in terms of what we think of a minimum for this jam. We'd rather have some low effort games than no effort games (as in, the dev makes the game immediately crash or unplayable), hence the minimum rule.

For the Fixit Jam, we are thinking of assigning participants a random game so all games have a chance of being fixed, though devs do not need to abide by what they are assigned and can choose something they prefer to work on. The idea is for someone else to fix the game you submit to Worst VN Jam, so you can fix your own game, but it would kinda defeat the spirit of what we were going for with the Fixit Jam.

The thing with Velox Formido compared to NaNoRenO is that the game has to be completed in the time allotted: no demos, no prologues, and it has to be a self-contained and finished game. Unfortunately I built my game's idea and visuals on having images of the flowers as choices, so no matter what, the flowers would have to be visuals, be it drawn by me or photo edited, both of which takes time orz.

I was thinking of publishing it after the jam for Blossom Jam, but I had a thought that it seems like it can be a part of another story I was kicking around in my brain, so I'm just gonna shelve it for then because it seems better suited to that story than a standalone piece imo.

That story will have its day in the sun, and maybe I'll be able to do a two day jam someday~ When I have better luck and less priorities, that is lol

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God, I've been thinking about this for hours since I read it. I even read it twice and thrice even! And every time I do, I also think about the child I knew long ago thinking these same thoughts that Ewelina did.

Since growing up from being that child, it's also bothered me how some authors treat suicide as shock value. I have a planned game that's centered around suicide and dying and I'm always constantly worried about whether I should go forward with publishing it because I fear im not giving the subject matter the gravitas it deserves. I'm grateful for games like yours that capture and emphasize the reality of how exhausting and terrifying it is to be numb like that and not be able to get out of feeling like no matter how hard you try. It gives me more to think about how to handle this subject in my work.

Thank you for making this, and I'm glad you're still here. I also hope the food you cook is always delicious.

Oh absolutely, and it's a terrible thing to go through! 

And thank you for playing! :D

Thank you Bez! :D I felt like there ain't no Way I can make a game based on the time I grew up in and not include how I actually used to draw then too lol. Luckily I still have all my old art!

Aww thank you! :D I'm feeling a lot better now too, so hopefully no setbacks from here on out! 🤞

Thank you for playing and I'm glad you liked the game! :D Honestly the drawing code floored me as well with how versatile and functional it is, so I'm glad to be able to include it!

Making the visuals was so much fun haha! Using old How to Draw Manga books as visual references was super nostalgic for me, same with using my old drawings and coloring the same way I used to, and I'm glad I'm able to convey that nostalgia in the end product!

Love your doodle btw~!

Thank you! 😁

Thank you so much for the kind words! Glad you enjoyed it! :D

Omg thank you for the kind words! I also have my old ones too and absolutely do not want to give them up either haha. Glad you like what I put out so far! :D

YOU! YOU GET ME!!

Lmao I'm really glad you liked it and was able to feel the exact emotion I wanted to convey! :D

Thank you so much for playing, and I'm glad you liked it! :D

I know I said this before, but I really appreciate you playing my games and giving some feedback too! Thank you so much! :D

Thank you so much! 😁

Omg, I am so sorry for the late reply. But thank you for playing my game and I'm glad you enjoyed it! Also, thank you so much for your thoughts and feedback, it's really helped in me figuring out what to improve on and what to look out for. I appreciate it! :D

Hi! Unfortunately there isn't a web mobile version and the web version that's up right now is only optimized for desktops because, yeah, it's really buggy with mobile. I am currently working on an optimized mobile version for not only this game but for all of my games, but I don't have a definite date for when that will be released. Sorry!

Oooh, can't wait for it come out! Be sure to link it so I can play it :D

Thank you so much for the kind words! :D

Thank you so much for the kind words, and thank you for the feedback too! I'm glad you ejoyed it. :D

Ahhh I see you're a fellow "get bad ends first to make the good end super worth it" player haha! But still, thank you for playing and your kind words. I really appeciate it! :D

Thank you so much for the kind words! I'm glad you enjoyed the game and the ending titles haha.  :D And omg that's an honor to hear, thank you!

Love the writing in this, and boy it really hits. Great job on this! :D

I love how much personality this entire vn exudes! Had a ton of fun getting all the endings :D

I love the art and the atmosphere in this! The story and characters are intriging too, and I would love to see more of these characters if you happen to make a sequel to this :D

The writing and presentation is fantastic in this! :D Great job on getting my anxiety revved up on this lol.

This is an incredible experience! The shifting colors, the text effects, the narrative, god its so good! Great job on this! :D

Thank you for the kind words on the art! 🥰 I try making every visual (the artstyle, the ui design, the fonts, etcetera) consistent with the vns themes, so I'm glad you like it! And thank you! I like being able to see what story i can tell with a lot of limits and a lot of code I wanted to try out lol

Oh my god this made me laugh so much! Great job on this! :D

Thank you so much for the kind words Carrot, I'm glad you enjoyed my game and the art and writing! :D I legit want to stay in Loupe's room for a while like yes I'm biased because I designed and drew it, but still!

O2A2 is one of my favorite jams because it forces me to think about how to make animations and visuals in ways I wouldn't be able to in my longer works~ Like the magic was a solid hex color code and telling Ren'Py to make it transparent, and ImageDissolve with a black and white image of the magic circle. I don't deserve all the credit for the wonky text code since the base code was made by someone else and I just edited it, but I love the results from it!

I'm really glad to hear that The Doubts were written just right! At some point I was wondering if I was being too soft and if I should make it more scathing, but I find the most insidious pieces of doubt that hurt the most are not the ones that are so edgy that you immediately take notice how biting it is. They just happen so plainly yet frequently enough and you only take notice when it's progressed for too long, like you’re the frog just now noticing the water is bubbling and getting hot.

Thank you for the kind words, I’m glad you enjoyed it! :D And yes I agree, Loupe deserves so much.

Thank you for the kind words~! :D The game was also made for Only One of Any Asset Jam where I only have 1000 words to tell a story, so pacing with so few words and so much nuance was a big challenge! I'm glad I was able to pull it off and still make an impact.

Admittedly I've been trying to figure out how to make the wavey text not do that weird clipping since I put it in the game, and due to time constraints I published the game in hopes of solving it later. I've worked on it since and honestly I couldn't figure out how to make it not clip, so I just did away with it and stylized it differently.

And thank you for the kind comments! :D I love jams like O2A2 that forces me to think about how to make a story in its limitations. It's helped a ton in making me figure out more functions of Ren'Py I'd never be able to touch in my longer projects.

Aww thanks! And thanks for bringing the wavey text to my attention! I edited it in hopes it won't be as nauseous and I'd like to apologize for it doing that to you.

I've seen people do 6+ endings and omg I don't know how they can manage that with 1000 words because even with my endings it feels more sparse for my liking. I'm glad you liked the game and yea I love Loupe too~!

I got the web version working now! Thanks for bringing it to my attention. :D

Thank you for the kind words and I'm glad you liked the game! I'm proud of how both the bg and the magic circle transition came out and its nice to see others like it too. ^^