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(1 edit) (+3)

Hey, thanks for the nice game. I came over from succubus stories. If I had to choose, I liked the artist doing ss more, but this style isn't bad too.

About this one I like the deeper sex mechanics, magic is cool, and combat teasing is pretty hot and fun. But with only black and lunar magic afterglow aura is pretty redundant; you just spam wound stacks so enemy defense is kekw anyway. Hope the other magics and enemy stats make lust and madness more important, and wounds less of a universal steamroller.

Maybe fights with 2 enemies could make it viable, if you care to write that in? If not, it's enemy skills and resistances I guess.

The most unbalanced thing right now is kinesis stacks though. It just gives too much MP. By the time I could buy it I had tons of semen bottles in stock, and the kinesis gives more than black spells cost, so wounds are 100% free.

Looking very good for a free game, have fun with it.

(1 edit) (+2)

Thank you for the feedback! Balance is definitely an ongoing process. I do want to err on the side of making things easy, but wounds may be too strong, kinesis too. I’ll look into this. I have no plans to include anything other than one-on-one fights at this time. But madness and lust will become important for dealing with enemies who can use spells, since only physical attacks can be deflected.

(1 edit)

Why not block magic with magic?

also, if madness and lust are the only ways to prevent a magical attack, then getting a flawless victory would be based on luck.

(+2)

Flawless victory doesn’t effect every battle in the game (outside bonus XP & G), only in some boss fights does it have story relevance. It’s usually always mentioned in the immediate aftermath of a battle, though.

Also, there will be a spell counter system, though I plan to make it harder to get perfect counters than perfect deflections, but I don’t plan to introduce spell counters until a little later in the game, so there will be sometime where your best bet for a flawless will be to use madness or lust (or both) and, if necessary, save scum. It is luck based, but I also think it’s contingent on efficiently building up auras. As the game evolves, I hope consumables and additional types of equipment will also be able to contribute to these strategies.

Out of curiosity, is there anything special for getting a flawless victory against Gemma?

The scene immediately following the fight is slightly different and it will probably be referenced again at some point, but I don’t think I plan to do anything else because of how hard and luck-based that flawless is.

Ok cool, I had a feeling there wouldn't be too much tied to that, since that is a pretty difficult fight, even on easy.

Yeah, you can lose it too and Sara will give you a potion when she arrives in the following scene and you can move onto the fight with the inquisitor as normal.