https://vgperson.com/games/graygarden.htm
https://vgperson.com/games/wadanohara.htm
There ya go. Same source. I opened both on windows and they seemed to work for me. Have fun!
:3
https://vgperson.com/games/graygarden.htm
https://vgperson.com/games/wadanohara.htm
There ya go. Same source. I opened both on windows and they seemed to work for me. Have fun!
:3
Quite nice. The mystery potion mechanic is one I know from Brogue, but I think in this case, it's safer to just not use them and just eat biscuits.
My first run, I don't know why Neche got leg cuffed, blindfolded, and gagged. Does throwing certain potions cause bondage? After all, Neche wasn't captured by the Orcs, and I don't think there are mimics or traps.
Ah. I suppose I used some cursed items; unluckily, I used three in a row. I'd recommend adding some kind of effect that makes it clearer where the restraints come from, though! :)
I think it'd be cool if there were level milestones which have some special effect, such as level 20 rounding out Iris's skills, or level 50 unlocking some sort of powerful or fun ability that isn't particularly necessary for beating the game.
Welp. Thanks for your consideration~
I'll probably check back in for the update, have fun!
:3
Sounds troublesome... 😓
I totally support the paywall; it's a simple reward for a subscription, and the ones most invested in the project would naturally then be the ones to access and play the latest versions, giving the devs useful feedback.. And that's without even considering the finances of development.
I'm sure you guys have made backups and shored up defenses against leaks since then..
When a stranger is rude, try to take it to mind, just not the heart.
In the end, however much of a game developers choose to release for free is up to them.
Since I'm sort of a wanderer with no money, I'll just stop at paywalls; maybe check back in in the future if I think there's a chance there'd be more.. Or maybe when I have money, lol.
I'd say that this much is already more than enough to satisfy my 'craving for a game for free'.
I wonder if a longer demo correlates with more player investment and thus also support.. 🤔
Welp, I'm off to finish playing whatever's left of the demo!
;3
Just wanted to say, the demo crashes about every... 1 hour? Dunno why. Having fun so far! I wish I could play the bartending minigame more. I like money.
Spoilers below; just random thoughts I had.
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3
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Note 1: Why can't Preiya stay at the inn for the night? Tilda is still awake, the door's unlocked, and Preiya took a shift at the bar, too; should probably be good enough to stay the night there. Welp, guess the benches are it. ... I got an achievement for it... Was I supposed to get someone in the Holy Union to 5 hearts before that point? Couldn't find any place to stay through the entire map...
Note 2: Honestly, I feel like this Demo is too long to be a Demo... It feels more like a 'free version', haha! I'm not complaining!
Note 3: Preiya keeps cursing using "The Nine Hells", I bet whatever contract he had was pretty long.. That habit had have come from somewhere!
Note 4: Bless this oracle, didn't think that finding out the past was going to be that easy! May have only been a small bit, but the gist of it would be that Preiya was a great wizard who felt wronged by the gods somehow, and with the help of other wizards and a powerful demon, he's sacrificed everything to get a chance at fighting the gods.. And that demon will wait till the very end to collect the rest of her dues. Plus the past Preiya probably at least killed a bunch of people, or something evil like that. Jeez. ... Preiya should've just been satisfied with the Oracle's good advice. He doesn't need to know his past... Well, he should've figured out the gist of it with all that information, but that's besides the point. It doesn't matter; he's already well on his way to fighting the gods because he'll get into the war with the false angels one way or another.
Note 5: Marcus just needs to cut out the makeup, beef up a bit, and be more straightforward; that's pretty much it... He's definitely strong enough for Helen..
Note 6: I got my wish! I can do more bartending! Wahoo!
Note 7: I dunno if it's intentional, but on the screens of the bartending minigame's finished drinks, where it shows the result of mixing and a pop-up of the name of the drink, clicking with the mouse doesn't close the text box; only the spacebar or Enter closes it.
Note 8: A way to reset addiction to Bertha and Alice would be nice... Perhaps just going to sleep? Currently it seems there's no safe way to 'harvest' the 'special milk'.. The Alchemist may lack a steady supply.. Except in one of the Endings.
Note 9: Hah! As an old Level 50 Lightborn wizard, he's definitely experienced getting dropped from the sky by a harpy before.. Even before his fall of amnesia!
Note 10: This Fairy is awfully confident in eating Preiya... Do Fairies universally have some sort of size-reduction spell they can use to eat much larger animals?
Note 11: Preiya is really bad at Simon Says... But... Er... These Fairies are no joke. Freaking shapeshifting vore-aspect reality benders..
Note 12: Anna is relatively chill for someone who remembers the past Preiya.
Note 13: For the hiding/escape from the camp part, it's really easy to exploit the AI: Hide in a bush, wait till they're near; let them see and aggro, then hide in the bush again; they will run back and forth in the area aggroed, but when Preiya leaves, they will return to normal speed and lose aggro. This means Preiya can purposely let the false angels see him, hide in a bush, then leave as soon as they run past the bush. I remember... Ah, Drain Mansion made their hiding spots such that if the player character was seen by an enemy before hiding, the enemy would still catch the player, since they saw the player hiding in a certain spot. There are also scripted hiding portions... Food for thought.
Note 14: Preiya is crazy... Accepting a mission to go straight back into the enemy camp and stay there just for a house... Eh. He has the player's save files to rely on; it's free real estate. The housing market's crazy, maybe he's got a point..
Note 15: Is there a route back to the false angel camp? Didn't see one; I ended up at the fairy's town.
Note 16: Anna was formerly human? Huh. She was the only one to consider body modifications? Interesting.. I suppose it wasn't considered as much due to the supposed reason for the wars in the first place being based on races.
Note 17: Did Anna just not care that Preiya escaped for a whole day? I suppose that was the time period she gave, but still, she didn't even mention it.
Note 18: Anna wants to become a god? Ehh...
Note 19: I wish the berries and apples would regrow after each day...
Note 20: Athena is so nice.. Worrying about Preiya, explaining the amulet's function, explaining why she doesn't advise just unlocking the amulet and hopping right into another lion's den..
Note 21: I retract that statement.. Partially. I thought there'd be an actual minigame; so I could just beat Athena with enough retries.. But eh, whatever, to the Fairies I go!
Note 22: Pupu is level 99? Jeez.. And just a level 50 was enough to put up a good fight against the beast gods already... But anyways, I wanna feed Pupu! Please!!!! She's the perfect sponsor deity; just feed her money!
Note 23: The Fairy Queen is pretty based. Throw the keys inside, and close off heaven's gates.. That'd be nice. ...But what if one needs the keys to lock the gates? Heh.
Note 24: It's a little late to be asking this, but... Since all the characters constantly eat other people like it's a daily occurrence, how.. Do they keep their population up?
Note 25: Hm, I suppose just feeding Pupu a whole bunch of just any coins won't do.. It should contain some 'meaning' as offerings from her one, singular believer, though.. And Preiya could play cards to get coins used in a 'ritual' as Pupu described.
Note 26: I keep saying Preiya because I don't know if this player character even has a name... I mean, the default is 'Prey", so I tried to turn it into a proper name, and bam, Preiya. I suppose a bonus is that it sounds like 'Player'. So I just kept using it.
Note 27: Pupu nomming everyone's heads is so cute~
wahoo!
:3
A good, simple game.
I would've suggested adding some mirrors or extra symmetrical imagery or something like that before the "Everything - gnihtyrevE" puzzle to really hammer in the idea of what the player is meant to think about.
It's also kinda sad that after all that, the boy didn't escape..
Well, the game's already released, so, eh.
I had fun!
:)
Ah, I see. I may have chosen 4B if I turned up my sound, but it was nighttime for me so I had sound pretty low.
Still, I feel like this ghost wasn't exactly mischievous. I didn't feel any sense of a playful nature in it. Well, guess that's an instinct issue.
Hm... Welp, I guess I'll choose 4B if the ghost reappears. I wonder if John Chapters could just beat the ghost up into mush using Ghost Hands. It seems perfectly capable of interacting with the ghost 'physically', and restraining it easily.
The ghost hunt was really fun! One thing, though: The flashlight effect is made by attaching a darkening box to the cursor, yes? Well... If the cursor goes too far up or down, the box shows, and a bit of the bright environment shows.
I wish he'd use Ghosthands more liberally, though. I thought he said he could control up to 8 no problem? Still, he only used one against the ghost..
Well, I chose 4C; Illusions, but not strong, and not screaming, but not mischievous..
It can't be just a 3 because the player character and Sasha were tricked by an illusion making them split up, but type 5 seems much too strong to have stopped due to the duo regrouping, and be defeated with just one Ghosthand and Purging Torch strike.
It can't be Category A passive, and it didn't show signs of being mischievous. It screamed, but not at all times, and not on approach to building. Thus, A,B, and D are ruled out, leaving C.
So, 4C Ghost. Hope I'm right.
...I want more ghost hunting.
Try this:
https://apple.stackexchange.com/questions/408752/the-message-you-do-not-have-per...
Basically, using Terminal, use these two commands on the application:
sudo chmod -R 755 /path/to/app
sudo xattr -dr com.apple.quarantine /path/to/app
If it doesn't open afterwards, try putting it in the applications folder, and changing permissions to read and write... If that doesn't solve it, idk lol.
Yeah, I mean, why else would some random person casually slide down the clearly evil, dangerous, haunted, anomalous, man-eating slide, to go into the temple and feed.. "them"? They probably only ran at the end because they knew they'd be killed. I'm not sure what other kind of person would release the chains to drop that pulsating lump of flesh in the pit.
"Ride A Slide
Participate In An Ancient Ritual"
Well, I guess they don't have to have prior knowledge of it, but it seems reasonable to me.
Ah, Right. Plus, where'd the struggling person stuck in a bag come from? Maybe the player character was the one who prepared that sacrifice for the ritual, so that they wouldn't be sacrificed on the altar in step 1. Otherwise, it'd be awfully convenient timing.. Though with the space manipulation, it could have been done by the slide on purpose, and the monster was just out hunting and just came back while the player was about to leave the time-skipping slide.
Whatever the case, the Player Character has zero characterization, besides conveniently doing this whole trip with seemingly no preparation or buildup leaving unscathed, and refusing to leave the area before he's done with the ritual. He could just be insanely curious, but.. Well, that or the fact that the player can't leave because of invisible walls isn't part of the story.
I think the game didn't account for me hiding behind the bathroom door unmoving. The objective list says 'survive', and the goal is to not be found, so I think it's perfectly reasonable to find a hiding spot and stay still until the sun comes up.
That said, I've been standing here for ~10 minutes and nothing has happened, so maybe make the monsters eventually autokill, or have the sun rise?
Hm, maybe Ryen could edit it so that the game increases the other encounter's chance based on the previous encounters?
So if it's a 50/50 coin flip between 0 and 1, flipping 0 more than twice will increase the chance of 1 appearing?
Or instead of altering the chance, just guarantee that it will switch the outcome; flipping 0 5 times in a row guarantees the 6th flip will be 1?
Oh, or it could have a quest item you can equip that guarantees a certain outcome?
Possibilities, possibilities...