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(+2)

Hi, Hiro! You know my thoughts about it, but I’m still going to share them to the future players!

So, the game is once again very polished: the art is neat, the GUI is pretty, the coding is clean per usual! The main menu changing depending on the choice made was a nice touch (and I CANNOT GET OVER the horizontal parallax effect, it looks so good!!)! Even the loading screen for the web version is personalised (gotta look up how to do that, haha)!

Game design wise, using the name input as a gameplay mechanic was so clever! Perfect for something like O2A2, and definitely stealing the idea for future games!!!

The music track really suited the game and was amazing, and the Easter egg for those who played Quaint is appreciated!

And story wise, let’s say it portrays “82” in a whole new light, which helps a lot in characterising him as a complex character! No wonder 162 is in love with him, when he looks at him like he does at the end of the game!

It was a great entry Hiro, congrats!

(Bonus: I was surprised to see me credited as playtester, haha, guess I can add the game to the collection of games I worked on, although I literally just did have fun playing it early!)

(+1)

Thank you so much for the sweet words, Chim 💕

It was a fun little project, and the mechanic was basically me wanting to try something new. ^^ This is the first time I've used the input command and the idea kinda evolved from there. (but also, please at least give me a shout-out if you make something inspired by this? 😅)

(And of course I credited you, I appreciate your help 🙌)

(+1)

Ha ha, if I find a way to use it, of course I will!!!