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(2 edits)

I hadn't played this in a while. I saw it was updated so I decided to check it out again. But hitting Launch in the itch client, the game doesn't launch at all. It tries to pop up a window that closes right away and that's it.

I'm on a Steam Deck so playing itch games through the client is the only reliable way I've found to use itch games. Bring It On was working in the itch client on Steam Deck last time I tried to play it (probably a couple updates ago). I don't know what happened between then and now that's making it not launch through the itch client.

Edit: I tried switching to the previous build (39) and that launches with no problem, but I don't want to be stuck on an old version. Apparently there's something about the latest build specifically that's causing an instacrash. Hope that helps to figure it out.

Sorry to hear about your issue. I don't have access to a Steam Deck to test, but on Windows, downloading the latest Itch build (40) and running it, and using the Itch client both work for me... and as far as I can remember, nothing really changed between the last 2 versions that would cause what you're seeing.

Can you try uninstalling and re-downloading the latest version in case the download somehow got corrupted?

Can you try the Demo version - which is built using the same code as the main version - and see if that works?

Does the Steam Deck have any kind of crash reporting or anything that might say what's happening?

If you want, you can respond via email: tim@axolstudio.com 

I don't know where to find crash logs if there are any.

Uninstalling the latest build and reinstalling still has the same result (window tries to pop up for a split second and then it's gone and the game is no longer running).

The demo also behaves the exact same way.

After reinstalling build 39 and running it again, I can see I have borderless selected in the options. I don't know if that could be a factor but I don't really have any ideas what could be the cause.

All I can say for sure is that some change between 39 and 40 must be causing it.

I did notice there's two save folders for Bring It On in AppData\Roaming:

Axol Studio, LLC\BringItOn - with 2 files: axol-bringiton.sol (1.4kb) and flixel.sol (126 bytes)

Axol-Studio, LLC - with 3 files: axol-bringiton.sol (1.4kb), BringItOn.sol (126 bytes) and flixel.sol (126 bytes)

I doubt that has anything to do with the problem but it seemed strange there were two save folders for the game.

When you run Itch version 39, what number is in the bottom-right of the Title screen? (Itch has it's own version numbering, so I'd like to see what version does work for you)

At some point we did change the way our save files worked, which may be why you have 2 folders. If you rename those folders and try the new version, does it still crash? If so, there might be something wrong with the old save data that is not loading properly... we tried to make sure that every version was compatible with the one before it, but if you hadn't played in a while, there might have been something in a build you skipped that was changed? Not sure...

IF the new update does launch with the renamed save folders, then we have 2 options:

1: If you don't care that much about progression, and don't mind starting your save file over, we don't have to do anything, you can delete the old save files.

2: If you want to see if we can save your old data, then let me know which folder was re-created by the working version, and then email the old version of those files to me so I can pick them apart. This might take some time to figure out where the problem is, but you should be able to recover you saved data once we figure out what went wrong - and it may help someone else in the future.

Totally up to you!

If the save files DON'T fix the issue then I am really stumped... 

(1 edit)

Yep! It was the save version being old that was the cause. After renaming the save folders, the current build launches.

Version 39 from itch says v0.10.3 in the corner. Strangely, the game recreates both folders (although "Axol Studio, LLC" is empty). 

But looking at my progress it wouldn't be worth the effort trying to figure out what went wrong with the save.

I did encounter a different problem with the latest version while playing my first game from a fresh save. After I got stoneskin from a chest , the game turned solid green and closed. My progress wasn't saved. It says I have 0 soulstones after loading the game.

I would suggest saving your updated soulstones whenever you pick some up (or anything else important), to avoid lost progress in case of a crash.

Am I remembering wrong that you used to be able to aim manually where your weapon would attack by using the second analog stick?

Maybe I am. I would suggest having manual aim as an option. After playing some other survior-likes which have that option it's hard to go back to one without it.

Edit: I got another bug after picking up an item which increased xp or loot (I don't remember which) by 100% and reduced pickup range.

I noticed after that enemies stopped dropping xp entirely. There were literally no more xp drops showing up at all for several minutes. I didn't have any upgrades which increase pickup range. I don't know if that was a factor.

In the end all I could do is let myself be killed because it was impossible to level up.