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(1 edit) (+1)

I like this animation material

Your material consists of a one-handed shield and a one-handed sword, resulting in a situation that requires two sets of actions.

However, when making games, manufacturers usually only use a set of one-way material, because it can save a lot of time and cost, of course, many manufacturers choose to wear a cloak to hide the weapon, or directly hold two-handed weapons to avoid this problem.

When I was working with your set of materials, I noticed that your weapons, sword and shield, were on the same layer, so I took the time to separate them.

Also, there are very few layers of your footage that have been altered incorrectly.

Hi, thanks for the feedback! I use same layer for weapons as a pattern because it's easier to work, and there will be some mistakes on the aseprites files mainly because with that amount of animation I might end up doing something on the wrong layer, it's not 100% accurate.