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jianglei10086

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A member registered Jul 27, 2023

Recent community posts

Hello there, expert!The current asset is missing an "attack while moving" animation. Specifically, it needs an attack that can be played seamlessly during both the walk cycle and the run cycle.

(1 edit)

I like this animation material

Your material consists of a one-handed shield and a one-handed sword, resulting in a situation that requires two sets of actions.

However, when making games, manufacturers usually only use a set of one-way material, because it can save a lot of time and cost, of course, many manufacturers choose to wear a cloak to hide the weapon, or directly hold two-handed weapons to avoid this problem.

When I was working with your set of materials, I noticed that your weapons, sword and shield, were on the same layer, so I took the time to separate them.

Also, there are very few layers of your footage that have been altered incorrectly.