This one was pretty good! The concept was really nice, I enjoyed being able to make my choice depending if I really needed to get ammo/health urgently or not. I will say I wish there were more shops around. When I got to the boss I had to backtrack a very long way just to get some ammo (I couldn't even get it from other people because I ran out). Pretty good stuff!
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Karma Konquest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #9 | 3.182 | 3.182 |
Concept | #11 | 3.182 | 3.182 |
Enjoyment | #14 | 2.909 | 2.909 |
Overall | #14 | 2.932 | 2.932 |
Presentation | #20 | 2.455 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
This game made by: Zipyann - Game designer, Programmer AunDeat - Programmer, Level designer UnylTyanDev - Programmer, Artist, Sound designer
Software used
Unity, Adobe Audition, Audacity, GitHub
Use of the limitation
In our game, there is a karma bar and at the end of the game, karma is calculated and then a good or bad ending is given, this is the main theme. And the restriction is included in the game in that it will be difficult to complete the game with a good ending, so in order to make it easier for him to pass the player can break the rules at the beginning of the game
Cookies eaten
None :(
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