Yep it worked this time around, played it and rated it :) so here’s what i thought :
Its a pretty cool concept, really like the AI character’s design and also the fact that the player character’s a scavenger that uses some DIY equipment made from whatever he could find to go on his missions (really curious to see how you’d represent that visually cause it seems rad ^^)
The little conversation with Minerva once you reactivate her was nice and i like the bit of banter they have cause she’s not too happy waking up 20 years later with part of her memory missing, but comes to realise she just has to go with things as they are now.
The pre mission menu where you can get an overview of your gear and mission details is also a nice touch.
For the main Fps segment movement is fast and responsive, but yeah seems like you didn’t have time to finnish things but that’s ok, it’s a jam, you’ve already made quite alot all things considered ^-^ and yep not sure if it’s due to the patch that made it possible to run but the lighting seems indeed broken cause the map is very dark.
For what’s there i really enjoyed it, there are some cool ideas in place :)