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(+1)

I like the diverse jump options and the fact I had to learn them. I got about 60% of the map discovered, the part after the waterfall was really hard (played with keyboard).


For webgl, you can disable the mouse cursor by locking it on some player interaction, I did it as well for my game: https://docs.unity3d.com/Manual/webgl-cursorfullscreen.html


Also, just as with my game, a sensitivity option would be very handy. The mouse look is very sensitive for me.

I'm so bad on mouse and keyboard because of how high the sensitivity is lol. I'll try to mess around and fix these issues though. It plays a whole lot better on controller. Thank you for playing and the feedback. 

(+1)

With controller I got to 90%, couldn't find the last bit.