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Digital Tilt Games

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A member registered Nov 03, 2020 · View creator page →

Creator of

Recent community posts

Heyo thanks for playing! Tutorial is next up on the list but I keep wanting to add more stuff. I appreciate you for checking it out!

Heyo! Fantastic art great feel and fun minigames inside of the game. Impressed with the ai for a game jam as well. 

The mouse is way too fast I agree hah! I'm going to upload an improvement for mouse controls later for peace of mind but thank you for playing. 

I'm so bad on mouse and keyboard because of how high the sensitivity is lol. I'll try to mess around and fix these issues though. It plays a whole lot better on controller. Thank you for playing and the feedback. 

Heyo! We wanted to add some skins matching the theme of the completed area but we ran out of time. We plan to add more stuff later though. I love the idea of adding an ability to reach more places. Thank you for playing. //You can reach the castle (;

Thank you! Odyssey is one of my favorite games so that means a lot.

Fantastic jam and super unique concept. Great style and fun game overall and that's the most important part.

Thanks for playing! You bet.

Great presentation and concept. I love the theme interpretation. 

Great presentation and concept. I love the theme interpretation. 

Thank you! Sky Explorer was a fun challenge with a great aesthetic. Here I am beating the last level. I'm not sure of the intended route but this is the way I went about it. It took me a couple tries but it was a great payoff!

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Thanks for checking it out! I had a lot of fun playing lick maniac. The different enemy types provide a lot of depth. My high score is 920 which you can check out here: 

tysm!

Thank you so much! I had a lot of fun playing MoonHop. 

Thank you so much. Osmos is a great game so that means a lot!

I used unity's player prefs to save an int after completing a level and then load the level based on that int whenever a player hits play. There are a few reasons not to use player prefs (they are easy to manipulate from what I have heard). Brackey's has a good video explaining a more secure save system. 

If you want to use player prefs you can check them out here! https://docs.unity3d.com/ScriptReference/PlayerPrefs.html

Thank You! Dylan did the sound design and I agree he did an amazing job! He will be stoked when he reads your comment later. You can check out his website here https://weepingcat.com/. (It definitely is a testament to how well Dylan did. It's like that quote from Futurama: "When you do things right, people won't be sure you've done anything at all").

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Ditto Moon Slasher! Loved the "Genji-Like" ability that resets after kill. It encourages aggressive play and rewards skill.  

Thank you! I spent a lot of time thinking about the theme. I have also destroyed many a moons in my time. 

Thank you for playing and adding to your collection. How did you do your math for the orbit in Moonarchists? Fun game btw.

It should save your progress but I will look into that! It sounds like you're on level 16 or 17 of 28. Thank you so much for playing. 

This was a ton of fun to play! Very snappy controls and solid mechanics. I enjoyed the progression system, it was a good utilization of level space. 

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I loved the concept and theme interpretation! Well done.

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I love the art for Pawn! https://itch.io/jam/game-off-2020/rate/812069 

LOL

Thanks so much glad you enjoyed the audio those interactions were exactly my goal! -Dylan

Thank you! LOL

Thank you so much! I love the art in your game https://karakuja.itch.io/mika.

Just added! Let me know if there are any problems with the link. Thanks.

Thanks for posting! These videos are a ton of fun to watch. 

Thank you! That means a lot.

Hey Yuzi! I loved the playthrough! It is very hard I'll admit and I'm glad you liked it. The idea about level data is a great one. I will do my best to add a medal system that rates you based on your performance. Thanks for the feedback!