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Very interesting game, i really liked the concept of having just two random moves per turn represented as cards in a deck. However the combat quickly became boring, hope for attack card, attack and then move back, repeat. And once all enemies were defeated it felt a bit unnecessary to have to move all the way to the finish, just cycling through my cards. I did like the little animations and art. Still had a nice experience and finished the whole game, was really hoping to get more cards besides the healing card.

Yeah, I agree. I was very much designing it as I was making it. Two cards isn’t really enough to make any sort of strategy, theres only 3 combinations of cards you can get in your hand: 2 moves, 2 attacks, or a move and an attack. If I were to do it again I would probably scrap the idea where you have to move to the goal at the end, just make the level end when you defeat all enemies. I’d also probably add cards that let you draw more cards, or even just scrap the two card limit all together and say that it fits the theme by saying it’s Just Two dimensions (which while technically true, feels like cheating). Overall I still had a lot of fun designing and making the game, and I learned a lot too. Thank you for playing and for your feedback!