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(+1)

Awesome story, and the dark introspective tone goes like bread and butter with your signature ghibli/moebius inspired style ^^

Speaking of said style, the mech designs are really amazing, you really nail the way to make very outlandish alien designs that are striking and memorable, these “Gods” are quite frightening.

My only gripe is that, at the moment the path that doesn’t lead to a game over ends on a cliffhanger XD (but jams be jams with time and all so i totally get why) and honestly the different game over paths were quite interesting as well.

Some technical praise feels deserved as well, cause in the jam’s context having auto saves was really handy to explore the various branches in the story and see all the game has to offer, and post jam it’ll surely be useful to not restart from the begining in case of a wrong choice.

can’t say more than Well done :)

(+1)

You are so on point is scary hahhaa! I am happy I was able to make something impressionable! Making creepy monsters seems interesting is my passion! 

Sadly as you suspect and point out, the time constraints ate my story in the process hahaha I think i need a lot of editorial work still ahead of me and hopefully on the other side a better story is born. 

Thanks for taking the time and for giving it a try!

Haha well everybody’s got their thing they’ll tend towards theme wise, and you’ve got a pretty memorable artstyle, so it’s bound to be striking, plus this is coming from someone who’s not the biggest fan of horror so this should say a lot :p

And no worries it’s cool ^^ i feel in general jams might have too short deadlines for very narrative focused games, but it’s a great way to showcase cause i’m sure it’ll shine post jam.