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A jam submission

Astro Launch (NSJS summer jam #5)View game page

An astronaut is stuck in Space but can't jump, so you have to launch him through the obstacles to get him out.
Submitted by Nopel — 1 hour, 54 minutes before the deadline
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Astro Launch (NSJS summer jam #5)'s itch.io page

Results

CriteriaRankScore*Raw Score
What did you think of the audio?#14.1004.100
What did you think of the graphics/visuals?#14.5004.500
How well does it resonate with the theme?#63.9003.900
What was your impression of the game overall?#83.1003.100
How complete / polished / bug-free did the game appear?#122.9002.900
What did you think of the gameplay?#132.8002.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Neat game, the visuals, the audio, everything fit nice together. The gameplay was also very interesting, and well connected to the theme. It was incredibly hard though :D took a while  for me to understand what to do, and even longer to even get up on the first platform. But overall a very nicely made game, well done!

Submitted

Cute visuals and music choice! This was enjoyably frusturating! reminds me of Getting Over It or Only Up. Took me a while to get used to the controls, so I would make the beginning a little easier so you don't lose people.

Also, I got stuck up where there's those two bouncy pads and I couldn't jump out of it or anything.

Some advice for the pixel art, make sure you don't mix pixel resolutions. When you scale up a low resolution pixel sprite(the crater platform for example) and put it next to a high resolution one(the player), it looks a little slapped together. The art itself is really good!! I think if you fixed that, the game would look a whoooole lot more polished.

Love the space cat! Good job!

Submitted

great visuals and music! the gameplay felt very clunky. i think this is a combination of the smoothing on the camera, the offset of the camera, and the somewhat arbitrary range on the push mechanic. in combination these elements bring each other down even more, making it very difficult, but also somewhat unresponsive.

Submitted

This game was really cute! I couldn't make it past the first jump. Maybe consider adding a different force if the player Holds vs Taps or adding in a double "jump" that resets on the ground like the normal one. Double points for the cute floating cat. Nice work!

Submitted(+2)

Good game! The player control is way too hard however, I found myself struggling for a while, and falling was very frustrating. If the game is too hard to begin with your gonna have a hard time getting players to stick with your game. The music, art and idea are all very good. 

A couple of suggestions for the movement would be:

- If the player clicks closer to the player then the launch wound launch as fast or as far. 

- Allow one double launch (You can click once in mid-air). 

- If the player holds the mouse the launch force is greater, if its a tap then the force is lighter.

Overall good job on your first jam!

Developer

Yeah, I made it a little too hard 

I tried to make the thing if he holds the mouse the launch force is greater, but I couldn't figure it out

btw did you make it to the end ?

Submitted

I tried hard to make it to the end lol but sadly no. And not to worry we are all learning im sure you'll figure it out if not in this game then in another.

Developer(+1)

It was very hard to playtest

Maybe I should've done like a menu where you could choose between easy mode and hard mode

Submitted(+1)

Nice game! It is quite hard, as you said, and sometimes you can fall all the way to the bottom.

The music really helps create a nice ambience, and the pixel art graphics is nice.

As for the input, I think the player should be more centered, to allow for more mouse movement. And it seems that only clicks near the player are accepted, ignoring those that are too far. Sometimes the game didn't register the input because of that.

Overall, a nice game.