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Nopel

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A member registered Mar 02, 2023 · View creator page →

Creator of

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Ok, thanks I will try to find a way. Also i checked out your game and I'm really impressed that you did such an ambitious game with only a week of time. Did you have time off that week or is making games the main thing you do right now?

Thanks for the suggestions. I think I did add a system to not spawn trails when the player isn't moving, but maybe it doesn't work correctly all the time. I also realized that I should improve controls, but it was too late and I also had school (as you can see i submitted 1min30secs before the deadline). For limiting the number of trails, I don't know if it would be the best solution to destroy the oldest one as you could then try to find a workaround, I just need to make trails not spawn when moving.

Hello! I just finished exporting my game to web, so now a lot more people can easily play and rate it. I just wanted to put this here to see if I could a few more ratings, I have 6 at the moment.

Thanks, I made it work on web too (even if it was really annoying to do). Thanks for the advice.

Ok, I managed to make it work on web! You do have to go fullscreen though, but hopefully this is now better.

Ok, I will try to export to web, thanks for the info

Also I loved your game, it reminded me of the infinity loop game i used to play a few years ago.

I know I had some problems exporting the game so it was litteraly last minute. Unfortunately there is no easy way to add a web version with the framework i am using (löve2d) and I was low on time anyway. 

Is it even still possible to add a web version after the deadline?

great game, but i do feel like the only usable strategy is to buy only speed at the start, and then just double until you win. still good, I got 3000 roaches before it crashed. 

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Also I think you could add a challenge mode where you can't shoot and can only use the turret to survive

Great game! I  don't want to be annoying but there's a small typo on the shield description where you typed reachrage instead of recharge.

there is a secret somewhere too

btw you can check the box "use physical keys" in the unity project settings "Input" so that no matter what keyboard its always the same place

I did it and it's very nice, it just gave me a bit of a headache because of the sand dots moving so fast but that's probably just me

alright i'll try

I can't play it so I sadly can't rate it but it sounds like a good idea

It was very hard to playtest

Maybe I should've done like a menu where you could choose between easy mode and hard mode

Yeah, I made it a little too hard 

I tried to make the thing if he holds the mouse the launch force is greater, but I couldn't figure it out

btw did you make it to the end ?

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It's polished and the idea is very good, but it didn't have that many levels overall very good

Its good but why is the left and right set to X and Z ? On my keyboard its very far apart and X is on the left of my keyboard but goes to the right and vice versa. Otherwise its good though