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devlober

19
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A member registered Jul 17, 2023 · View creator page →

Creator of

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Sjukt charmigt spel! Och riktigt bra design!

Grymt bra spel!

Lyckas tyvärr inte ladda detta spelet? Kraschar i webbläsaren i loading screen :(

Grymt bra jobbat! Riktigt kul spel :D

Tack! :D

Väldigt imponerande, och polished! Hur bra som helst, snyggt jobbat!

Thank you! Yeah, the guardians needs some work indeed! And perhaps lowering the jump force a bit. Thanks for playing!

Thanks!

Fun game! Simple, but addicting, and the audio was neat as well. Well done!

Neat game, the visuals, the audio, everything fit nice together. The gameplay was also very interesting, and well connected to the theme. It was incredibly hard though :D took a while  for me to understand what to do, and even longer to even get up on the first platform. But overall a very nicely made game, well done!

Great visuals, great use of the theme, and nicely made puzzels. I accidentally pressed "space" a few times trying to jump, which was a bit frustrating, and on the second level it took a while to realise that I should jump down into the hole. I thought I'd lose if I did that.

but great game, nicely done!

The visuals are awesome, and the atmosfear was great as well. I jumped in my chair when I suddenly realised that there were more than one enemy, so I was really captivated, and basic survival instincts kicked in from the get go. 

It was a bit unclear what the actual gameplay was supposed to be, but once I died and saw the high score it was apparent that I was just supposed to stay alive for as long as possible. Perhaps that high score could be shown while playing, and counting up for as long as you are alive so you know the gameplay focus instantly. 

It was also a bit unclear how it was connected to the no jumping theme, even if you could jump that wouldn't really make anything easier for the player, but with some extensions to controls, and more ways to avoid the monsters, the connection might be more apparent.

Regardless, I was blown away with the quality, and specifically the capturing of the atmosfear, in just 48 hours. Nicely done!

Great game! The music almost blew my ears out, luckily the tunes were great :D Nice take on the theme, and very polished!

Encountered a bug when I was caught, the police started jumping like crazy and eventually landed on top of me and I couldn't move. So I had to refresh the browser. But couldn't reproduce it. Great game, nonetheless, well done!

Great game! The music almost blew my ears out, luckily the tunes were great :D Nice take on the theme, and very polished!

Encountered a bug when I was caught, the police started jumping like crazy and eventually landed on top of me and I couldn't move. So I had to refresh the browser. But couldn't reproduce it. Great game, nonetheless, well done!

Cool idea! Solid concept, and well thought out. Was a bit too hard to control, but otherwise pretty nice! Well done, oh and the shop was an awesome addition!

Hmm, I think something might be wrong, or I'm missing something? When I pass the first puppy I can't go anywhere else. There is no new puppy anywhere, so I can't jump up on the high ledge, so I can't continue :O

Took a while to understand what was happening, but once I did, the game was a lot of  fun. The puzzles were really well designed, I even failed at one and gave up, but not before I noticed myself sitting with a hand on chin, leaned back, trying to figure things out.

Except a few bugs already mentioned by others, it all ran smoothly and was surprisingly fun.

Thanks! And I totally agree, I never had the time to completely polish that part of the game. The initial idea was to make that part of the game the core part, to make it very obvious that jumping was something you had to do only at certain times, with more complex AI behaviour etc. Oh well!

Thank you! I was going for a Thomas Was Alone aesthetic, but I never got the time to add the visual polish I wanted to complete the circle on that one.