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i'm too stupid for blender.

but i guess i could import the models into picocad, ecport them as such, use your painter and repeat the process backwards

picoCAD has a complexity limit so if your models are complicated they won’t work correctly. The nice thing about blender is that it’s free so there’s no harm trying. Find a tutorial on just texture painting a similar object to what you want and watch it once and then follow it completely.

thank you for your advice!

i tried blender but i'm kind of overwhelmed with the huge amount of options, which makes it complex/confusing for me. one wrong click somewhere and everything messes up later.