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I have REALLY high hopes for this game, and that doesn't happen as much as I'd want, most indie games are either shit or left behind. This game might be the best playing and best looking game I've seen since p.t. I really really hope this game gets the attention it deserves. One thing I'd recommend is light sources and how they help and hurt the player, kind of like amnesia did with their lanterns. But that's all I have to say but please don't stop working on this, take breaks if you must but to many people depart to quickly.

Hey Brutaldoomguy! 

Wow, that is so great to hear, thank you! P.T. was a really huge inspiration for me, as it demonstrated just how immersive a horror experience could be, and that games can still be absolutely terrifying. I wanted to tap into that. I'm stoked to hear that it's working. Anyway, I'm shaping my life around being able to make this game, and many beyond. So I promise you this is not going to be the next Allison Road. I currently have no interest in getting this game published, but instead trying to do everything organically. That way I don't have to depend on other people to ensure that this game happens, only myself. 

As far as light sources go, this is one thing that I decided from day one would not be in the game. A handheld light source is a comfort, and it's something the player can control. Not giving the player a light source forces them to wander into places without truly knowing what's there, and that's the whole idea. I admit, the alpha demo is too dark, and that's something getting fixed. I'll make sure that the game is plenty visible enough to navigate without a light source, but there won't be any point where the player gets a flashlight or lantern. No matter how badly people want it :) I have a very clear vision for this game moving forward, and I'm really excited to release the next update. Stay tuned! And thanks again for the encouragement!

You're very much welcome, and yeah I guess not having a light source would take away from the immersion