Hi Cryswar :)
I've got me a Mac with current macOS, installed the latest release (.26) and threw my exported saves from lewdspot's web emulated .23c into it.
This solved the problems I had experienced. Guess the emulation just sucks
BUT
I ran into an issue with Aether skills that hit all enemies in v26. The battle will crash as soon as I'm using a skill like Eleth Flare (see below) or Imperium.
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/dawncode/adventures/adventure_framework.rpy", line 39, in script call
call adventure_randomizer
File "game/dawncode/adventures/adventure_framework.rpy", line 68, in script call
$ setupEncounter(enemy1=adventure_enemy_1, enemy2=adventure_enemy_2, enemy3=adventure_enemy_3, music=adventureArea.battleMusic, fieldName=adventureArea.fieldEffect, levelScaling=adventureArea.levelScaling, levelBoost=adventureArea.levelBoost, levelRandom=adventureArea.levelRandom, levelTarget=adventureArea.levelTarget, scalingCap=adventureArea.scalingCap)
File "game/dawncode/combat.rpy", line 84, in script
call screen combat_menu_base
File "renpy/common/000statements.rpy", line 609, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/dawncode/bars.rpy", line 977, in execute
screen abilityTooltip(ability):
File "game/dawncode/bars.rpy", line 977, in execute
screen abilityTooltip(ability):
File "game/dawncode/bars.rpy", line 979, in execute
frame:
File "game/dawncode/bars.rpy", line 985, in execute
vbox:
File "game/dawncode/bars.rpy", line 992, in execute
if any("Heal" in x["Tag"] for x in ability.abilityTags):
File "game/dawncode/bars.rpy", line 993, in execute
text "Health restored to target: " + str(int(guessHealing(player, player.abilityTarget or store.monsterList[0], ability))) size 20 xalign 0.5 color "#00A36C"
File "game/dawncode/bars.rpy", line 993, in <module>
text "Health restored to target: " + str(int(guessHealing(player, player.abilityTarget or store.monsterList[0], ability))) size 20 xalign 0.5 color "#00A36C"
File "game/dawncode/functions.rpy", line 3406, in guessHealing
thisHeal = calculateHealing(user, target, ability, i, ignoreCap=True)
File "game/dawncode/functions.rpy", line 627, in calculateHealing
thisHeal = calculateScaling(target, user, tags, ability) + calculateTraitScaling(target, user, tags, ability) + getTraitTagCombat(user, target, "Heal Scaling", ability)
File "game/dawncode/functions.rpy", line 2141, in getTraitTagCombat
if checkConditionals(actor, target, j, ability):
File "game/dawncode/functions.rpy", line 643, in checkConditionals
if "TargetHealthLessThan" in tag and not getHealthPercent(target) <= tag["TargetHealthLessThan"]:
File "game/dawncode/functions.rpy", line 2765, in getHealthPercent
return round(100 * (float(actor.health) / getMaxHealth(actor)))
AttributeError: 'RevertableList' object has no attribute 'health'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/dawncode/adventures/adventure_framework.rpy", line 39, in script call
call adventure_randomizer
File "game/dawncode/adventures/adventure_framework.rpy", line 68, in script call
$ setupEncounter(enemy1=adventure_enemy_1, enemy2=adventure_enemy_2, enemy3=adventure_enemy_3, music=adventureArea.battleMusic, fieldName=adventureArea.fieldEffect, levelScaling=adventureArea.levelScaling, levelBoost=adventureArea.levelBoost, levelRandom=adventureArea.levelRandom, levelTarget=adventureArea.levelTarget, scalingCap=adventureArea.scalingCap)
File "game/dawncode/combat.rpy", line 84, in script
call screen combat_menu_base
File "/Users/florian/DivineDawn.app/Contents/Resources/autorun/renpy/ast.py", line 2232, in execute
self.call("execute")
File "/Users/florian/DivineDawn.app/Contents/Resources/autorun/renpy/ast.py", line 2220, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "/Users/florian/DivineDawn.app/Contents/Resources/autorun/renpy/statements.py", line 281, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 609, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "/Users/florian/DivineDawn.app/Contents/Resources/autorun/renpy/exports.py", line 3181, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "/Users/florian/DivineDawn.app/Contents/Resources/autorun/renpy/ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "/Users/florian/DivineDawn.app/Contents/Resources/autorun/renpy/display/core.py", line 3377, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "/Users/florian/DivineDawn.app/Contents/Resources/autorun/renpy/display/core.py", line 3810, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "/Users/florian/DivineDawn.app/Contents/Resources/autorun/renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "/Users/florian/DivineDawn.app/Contents/Resources/autorun/renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "/Users/florian/DivineDawn.app/Contents/Resources/autorun/renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "/Users/florian/DivineDawn.app/Contents/Resources/autorun/renpy/display/screen.py", line 451, in visit_all
callback(self)
File "/Users/florian/DivineDawn.app/Contents/Resources/autorun/renpy/display/core.py", line 3810, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "/Users/florian/DivineDawn.app/Contents/Resources/autorun/renpy/display/screen.py", line 462, in per_interact
self.update()
File "/Users/florian/DivineDawn.app/Contents/Resources/autorun/renpy/display/screen.py", line 653, in update
self.screen.function(**self.scope)
File "game/dawncode/bars.rpy", line 977, in execute
screen abilityTooltip(ability):
File "game/dawncode/bars.rpy", line 977, in execute
screen abilityTooltip(ability):
File "game/dawncode/bars.rpy", line 979, in execute
frame:
File "game/dawncode/bars.rpy", line 985, in execute
vbox:
File "game/dawncode/bars.rpy", line 992, in execute
if any("Heal" in x["Tag"] for x in ability.abilityTags):
File "game/dawncode/bars.rpy", line 993, in execute
text "Health restored to target: " + str(int(guessHealing(player, player.abilityTarget or store.monsterList[0], ability))) size 20 xalign 0.5 color "#00A36C"
File "game/dawncode/bars.rpy", line 993, in <module>
text "Health restored to target: " + str(int(guessHealing(player, player.abilityTarget or store.monsterList[0], ability))) size 20 xalign 0.5 color "#00A36C"
File "game/dawncode/functions.rpy", line 3406, in guessHealing
thisHeal = calculateHealing(user, target, ability, i, ignoreCap=True)
File "game/dawncode/functions.rpy", line 627, in calculateHealing
thisHeal = calculateScaling(target, user, tags, ability) + calculateTraitScaling(target, user, tags, ability) + getTraitTagCombat(user, target, "Heal Scaling", ability)
File "game/dawncode/functions.rpy", line 2141, in getTraitTagCombat
if checkConditionals(actor, target, j, ability):
File "game/dawncode/functions.rpy", line 643, in checkConditionals
if "TargetHealthLessThan" in tag and not getHealthPercent(target) <= tag["TargetHealthLessThan"]:
File "game/dawncode/functions.rpy", line 2765, in getHealthPercent
return round(100 * (float(actor.health) / getMaxHealth(actor)))
AttributeError: 'RevertableList' object has no attribute 'health'
Darwin-22.5.0-x86_64-i386-64bit x86_64
Ren'Py 7.5.3.22090809
Divine Dawn 0.26
Wed Jul 19 11:15:29 2023
[/code]