Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

dreamweaver01

52
Posts
4
Following
A member registered Jun 29, 2023

Recent community posts

Potentially yes, but I couldn't really double check.
I've updated the game, loaded the last save and was able to trigger at least the stalker scene again, including police report.  But after that, it was stuck again. 

My guess is that this is caused by my save game state (Kylie is already at 50 yandere). To verify, I'd have to dig up an old save game with lower yandere and go through all scenes from start. Or lower yonder via hypnosis and raise it back to trigger level. But I haven't had time for trial-and-error-stuff yet.

Let me dig for the discord link :) 

No, unfortunately not. 
As said, the assault event did trigger once but there was no option to collect the spy cam. I didn't check the hints back then, and since I can't re-trigger a second assault, I am unable to double check.

Yes, I did. 

I have triggered the events "Stalking" and "Kylie is a stalker", then chose to talk to the policewoman (she sent me away as supposed), then talked to Kylie (she regretted). 

Then "Nightly assault" got triggered, Kylie tased me, Bree and Sash came to the rescue. After that, I went to check on the spy cam but there was no button for that on the front porch. Also, there was no-one at the police station (just empty rooms). 

To solve this, I tried to re-trigger the assault, but the only thing happening is that I can see someone in the bushes at night and get some stalking footage (which I can't deliver to the police because no-ones there). 

Kylie has 50 pts of Yandere - I've also tried to lower this (via hypnosis), then push it back to 50 by kissing Ayesha in front of her eyes... no result.

It seems like the event chain is broken.

In the context of Innocent Witches, I'd prefer the interactive approach. 
Linearity would better suit the needs of a "normal" visual novel, leaving the player room to focus on its storyline. 

That said, you could offer both ways, with a "penalty" for players cutting the interaction. Much like in the swimwear mission, you could add an option to let the house elf deal with "micro interactions" for a fee...

Stuck with Kylie...
Got her to taser me while spy cam was installed. 
B&S chased her off,  and next morning I was neither able to pick up the camera footage nor go to the police (station empty, no-one there). 

Tried to re-trigger the assault, but the only thing happening is Kylie stalking. If I'm going out while she's watching, I'm getting the "saw something, but no-one there" dialogue and the spy cam is showing nothing. 

What am I missing? 

Or have I caught a bug (not getting footage)? 

There is no event I want to trigger, I'm just looking for a way to the lap dance scenes from the recent update :) 

Ok, I'm not sure why, but I made it happen :)
Main differences:
- Lexi pimping was done (incl. Ryan)
- Lexi drug dealing punish was done
- Kylie back alley BJ was done
- Kylie Yandere nightly assault was done
and that's it.

How do I intentionally start or end a date in the strip club? 

I assume it's required for the lap dance contents... 

Hm. I'm still having issues with Lexi -> harem.  Was hoping for a fix in the last release...  Situation is as follows:  My harem is totally fine (Sash, Bree, Sam, Mina).  Lexi dating has already beyond the point where she's offering herself. I've collared her (so we have 90LP / 100KP / 40-45 fem).

Now, I can't get her to meet Sasha at the nightclub Saturday night :/  Sasha has the sexy dress, all other requirements are met.  But there's no trigger! Checking the hints, the game says the requirements are "Lexi at nightclub" and "Sasha at Night Club" (notice the different spelling) If im inviting Lexi there (and I had checked that Sasha is there, before going to the date), her condition gets a green checkbox. But not Sasha's.  I then double checked by inviting Sasha to the club. Her checkbox turns green.  Either I'm missing something big (like "can't be triggered after collaring") or there must be a bug. 

HELP :D ??? 

Hm. I'm still having issues with Lexi -> harem. 
Was hoping for a fix in the last release... 

Situation is as follows: 
My harem is totally fine (Sash, Bree, Sam, Mina). 
Lexi dating has already beyond the point where she's offering herself. I've collared her (so we have 90LP / 100KP / 40-45 fem).

Now, I can't get her to meet Sasha at the nightclub Saturday night :/ 
Sasha has the sexy dress, all other requirements are met. 
But there's no trigger!

Checking the hints, the game says the requirements are "Lexi at nightclub" and "Sasha at Night Club" (notice the different spelling)
If im inviting Lexi there (and I had checked that Sasha is there, before going to the date), her condition gets a green checkbox. But not Sasha's. 
I then double checked by inviting Sasha to the club. Her checkbox turns green. 

Either I'm missing something big (like "can't be triggered after collaring") or there must be a bug. 

HELP :D ??? 

same issue here. bought it for $10 a while ago, while on discount.

Three questions regarding memories and photos: 
1. I've completed the storyline and I believe some memories aren't correctly unlocked...  e.g. I've seen Minerva in the shower, and I definitely had Daphne as waifu when she showed her ... gratitude ... 
Both memories are locked (double checked that by opening all memories via extras, then rolled back to my progression...)

2. Which conditions need to be met to unlock the dressing rooms? 

3. I just can't find the photo in the halloween prologue :/

Ah, thanks for clarifying :) 

Hmm... Is it me or is the (lewder) scene with Minerva in act 1 pt 1 not part of the current version? 

Ah, so I didn't miss the right dialogue option? 

Is there a chance to integrate Noriko into the harem? 
I chose to keep her at bay, had the fingering scene but after that, no polyamorous option turned up... 

second that.

Hm. Any clue why my Lexi doesn't meet my slave Sasha in the club as intended for harem building? 

Timing, Love/Kink and Collar are as described in the wiki...

Good question.... I haven't had anything to test a trigger in-house. Same for BreeMC - not tried that, either

I think I've found the reason for Harmony's stuck behaviour, too. 
She's supposed to invite me home (to raise the LP limit to 75) as long as I'm not asking her on a Saturday.

BUT

I'm getting the standard dating options instead, any day. 

My guess is that I broke the event chain by collaring her before the story forks into purity/corruption.

only thing I found by now: 
Home Intercom :) you can call people to a certain room on demand.

I think I've found the bug for Lexi.
The conditions to be met are "Lexi => nightclub" and "Sasha => Night Club"

The first will be checked green when I'm there with Lexi on a date. But then, there's no other room or person accessible. 

The second will be checked green when I'm on a normal night out in the club, dating no-one, but seeing Sasha there. 

Had that confirmed when I met Lexi and Sasha on a normal night in the club at the same time...

Means: both events can't trigger at the same time. This could just be due to the different spellings of "nightclub" and "night club"...

(2 edits)

---POTENTIAL BUGS---

Need some help on Lexi / Sasha and Harmony home date... 
I'm following the wiki, but can't trigger these two events. 

1. Lexi / Sasha slave night club date: 
The tracker shows in Lexi's slave list. I've tried several dates on Saturday night. Some started at 22:00 directly at the club, some earlier, then moved to the club. No effect, no Sasha. Just bad luck? Sash is home harem slave at 100lp/100kp, Lexi is slave with 100lp/100kp..

2. Harmonys "go to my date with Harmony at home" tracker: 
The tracker shows, she's corrupted (10p left) and has 70LP/100KP. 
I've tried several dates on different days (most were Saturday evening, as the wiki suggests). But nothing happens. What am I missing? EDIT: She's collared. Might cause the game to skip to standard dating dialogue instead?

Thx :) 

made it!

side note: the event did trigger on a Friday 21:00, so the wiki might require a little update :)

jeez 😂 

Alright, I see. I’ll have to massage her another three times to have that cue up.  

I’ll follow up if this doesn’t work out :)

Thx!

(1 edit)

The spoiler mouseover doesn't pop up, so I assume there's none...

The wiki says "watch TV Wed or Fri 20:00-24:00 / have massage skill / have Sasha at >=50LP and >=50DomP" 
This is all given. Sasha has 87LP / 50 DomP / 50 LesbP; I have the massage skill (did foot massages >5 times, have triggered the foot job already twice). And it's Wednesday 23:00 and she's alone with me in the living room.

So, if I'm not mistaken, the event should trigger... or? 

I might need some help with Sasha's foot lick task...
- I've done enough foot massages to trigger the foot job
- had the foot job done AND the second (monthly) one as well
- now it's Wednesday 23:00, Sash's stats are >50LP and >50DP, I'm in the Living Room about to watch TV with her, but this only triggers another foot massage scene... what am I missing here? 

Hm :/ ok, gotta restart

thx

so 0.7 is without launcher? 
couldn‘t get that info from the game site - it reads like the launcher would be necessary for updates etc.

Is there a chance to run the game without installing the launcher? 

v0.46 full
four bugs found thus far:
1. started with "game+", skipping all quests up to #30. A few clicks in game later,  my progress got reset to quest 28  and I have to replay the Marionette Quest.

2. "game+" to quest 30 did only unlock 9 replays (those that are embedded in the main storyline, like The Witch). E.g. the field sex scene with the redhaired nun is still locked and refers to finishing Quest 26.

3. "game+" hasn't given me the combat first aid card (not sure how it's proper name is)

4. going into the cave at late evening, trying to fight a Goblin nets this fatal error (game paths shortened for privacy): 

---
I'm sorry, but an uncaught exception occurred.

While running game code:

  File "renpy/common/000statements.rpy", line 670, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "game/__eliont__/battle/BattleScreen.rpy", line 6, in execute

  File "game/__eliont__/battle/BattleScreen.rpy", line 6, in execute

  File "game/__eliont__/battle/BattleScreen.rpy", line 7, in execute

  File "game/__eliont__/battle/BattleScreen.rpy", line 7, in keywords

  File "game/__eliont__/battle/BattleScreen.rpy", line 8, in <module>

AttributeError: 'NoneType' object has no attribute 'enemy_eliminated'

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "Knightly_passions.app/Contents/Resources/autorun/renpy/bootstrap.py", line 275, in bootstrap

    renpy.main.main()

  File "Knightly_passions.app/Contents/Resources/autorun/renpy/main.py", line 670, in main

    run(restart)

  File "Knightly_passions.app/Contents/Resources/autorun/renpy/main.py", line 144, in run

    renpy.execution.run_context(True)

  File "Knightly_passions.app/Contents/Resources/autorun/renpy/execution.py", line 953, in run_context

    context.run()

  File "Bedn_taverna.rpyc", line 493, in script call

  File "Bedn_taverna.rpyc", line 493, in script call

  File "Bedn_taverna.rpyc", line 493, in script call

  File "Bedn_taverna.rpyc", line 493, in script call

  File "peschera.rpyc", line 112, in script call

  File "BattleCard/hunting_mode/hunting_label.rpyc", line 14, in script call

  File "__eliont__/battle/BattleLabel.rpyc", line 281, in script

  File "Bedn_taverna.rpyc", line 493, in script call

  File "Bedn_taverna.rpyc", line 493, in script call

  File "Bedn_taverna.rpyc", line 493, in script call

  File "Bedn_taverna.rpyc", line 493, in script call

  File "peschera.rpyc", line 112, in script call

  File "BattleCard/hunting_mode/hunting_label.rpyc", line 14, in script call

  File "__eliont__/battle/BattleLabel.rpyc", line 281, in script

  File "Knightly_passions.app/Contents/Resources/autorun/renpy/ast.py", line 2259, in execute

    self.call("execute")

  File "Knightly_passions.app/Contents/Resources/autorun/renpy/ast.py", line 2241, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "Knightly_passions.app/Contents/Resources/autorun/renpy/statements.py", line 342, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000statements.rpy", line 670, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "Knightly_passions.app/Contents/Resources/autorun/renpy/exports.py", line 3345, in call_screen

    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

  File "/Knightly_passions.app/Contents/Resources/autorun/renpy/ui.py", line 299, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "Knightly_passions.app/Contents/Resources/autorun/renpy/display/core.py", line 3579, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore

  File "Knightly_passions.app/Contents/Resources/autorun/renpy/display/core.py", line 4052, in interact_core

    root_widget.visit_all(lambda d : d.per_interact())

  File "Knightly_passions.app/Contents/Resources/autorun/renpy/display/core.py", line 681, in visit_all

    d.visit_all(callback, seen)

  File "Knightly_passions.app/Contents/Resources/autorun/renpy/display/core.py", line 681, in visit_all

    d.visit_all(callback, seen)

  File "Knightly_passions.app/Contents/Resources/autorun/renpy/display/core.py", line 681, in visit_all

    d.visit_all(callback, seen)

  File "Knightly_passions.app/Contents/Resources/autorun/renpy/display/screen.py", line 476, in visit_all

    callback(self)

  File "Knightly_passions.app/Contents/Resources/autorun/renpy/display/core.py", line 4052, in <lambda>

    root_widget.visit_all(lambda d : d.per_interact())

  File "Knightly_passions.app/Contents/Resources/autorun/renpy/display/screen.py", line 487, in per_interact

    self.update()

  File "Knightly_passions.app/Contents/Resources/autorun/renpy/display/screen.py", line 680, in update

    self.screen.function(**self.scope)

  File "game/__eliont__/battle/BattleScreen.rpy", line 6, in execute

  File "game/__eliont__/battle/BattleScreen.rpy", line 6, in execute

  File "game/__eliont__/battle/BattleScreen.rpy", line 7, in execute

  File "game/__eliont__/battle/BattleScreen.rpy", line 7, in keywords

  File "game/__eliont__/battle/BattleScreen.rpy", line 8, in <module>

AttributeError: 'NoneType' object has no attribute 'enemy_eliminated'

Darwin-22.6.0-arm64-arm-64bit arm64

Ren'Py 7.6.1.23060707

Knightly Passions 0.46

Thu Sep 14 14:08:28 2023

23.8.0c demo has solved the university bug. Thx for that. 
Some more bugs: 
- Dark Alley sprite Lexi seems to be missing (just a black space with the image name in red)

- Maid Cafe Kiaras BJ scene sprites seem missing. Same black space / red filename thing.

- Minami Harem quest appeared after threesome w/ Bree and Sash, but disappeared a good while later - I wasn‘t able to follow that quick enough because at that time, Minami was back in the „12 dates“ quest line and I hadn’t access to the Beach for half a year. During that time, Samanthas quest line crept due to her gaining LP at random (Cellphone MSGs etc.), triggering her to start her own Harem quest unwillingly. This seems to terminate Minami‘s Harem process, but it would be nice if one could re-trigger it, as Sam is kind of an uncontrollable factor.

Is it possible to re-trigger the event where Minami spills liquid over Sasha’s bass?

I’ve screwed that decision up, unfortunately noticed it far too late into the game (having the whole home harem running :/ )

thx.

Found another bug entering the studio, triggering the Minami relationship event.

[code]

I'm sorry, but an uncaught exception occurred.

While running game code:

Exception: Sayer 'kleio.say' is not defined.

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "start.rpyc", line 722, in script call

  File "cl/class_room.rpyc", line 307, in script call

  File "cl/class_event.rpyc", line 178, in script call

  File "ch/minami/events.rpyc", line 3891, in script

  File "/private/var/folders/g1/9rnv1tnj7v98wmvh789v528c0000gn/T/AppTranslocation/7730796F-2ECA-4BFA-A605-6EDAC44BDE59/d/LoSeSb-Demo.app/Contents/Resources/autorun/renpy/ast.py", line 890, in execute

    who = eval_who(self.who, self.who_fast)

  File "/private/var/folders/g1/9rnv1tnj7v98wmvh789v528c0000gn/T/AppTranslocation/7730796F-2ECA-4BFA-A605-6EDAC44BDE59/d/LoSeSb-Demo.app/Contents/Resources/autorun/renpy/ast.py", line 783, in eval_who

    raise Exception("Sayer '%s' is not defined." % who)

Exception: Sayer 'kleio.say' is not defined.

macOS-13.5-arm64-arm-64bit arm64

Ren'Py 8.1.1.23060707

Love & Sex : Second Base - Demo 23.7.0c

Thu Sep  7 12:41:55 2023

[/code]

Thanks.
I‘ll paste the error message ASAP, but in core it‘s „name ‚Kylie‘ not defined“

Hm... good game thus far. 
But: 
I'm running the current macOS demo and I can't access university. As soon as Kylie's intro event would be triggered, I'm getting a code error with "Kylie not defined"

I know that she's payed content, but the demo version should be either skipping these lines or handle it differently... right? 

Hi, 

I can no confirm that this behavior is related to game versions. 
Downloaded .45 a few moments ago. Loading an old save (all quests done) will show all replays locked. Starting a new game (with "plus", skipping all quests) will  only unlock eight scenes. 
I'm playing on current macOS.

I've tried reloading older savegames - doesn't change the replays. 

But I've noticed something different and I think that triggered it. 
I had downloaded the two DLCs only recently. After finishing both, all replays of the main game got locked. 
I'd assume the issue is somewhere related to the different game versions used for the DLCs.
I'm playing on macOS, no steam, no other launchers...