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Well this is interesting! A two-dimensional backrooms game might actually be better than all the three-dimensional ones already out there. I'm serious, because I think all the existing games have an unhealthy fixation on monsters. This game might be able to balance its monsters!

I would suggest instead of stopping the tilemap at the edge of the maze, maybe you could make it loop around and show the tiles at the other side? IDK how easy or hard that would be, but it would be interesting and infinite.

That's what I was hoping for! I didn't really like how much of the focus was on the monsters which sometimes ended up making the game stay away from the lore, my plan is to try and stay as lore accurate and realistic as possible.

I have been thinking about making the map loop like that but in the lore level 0 isn't infinite like some levels its just huge! I plan to keep expanding on the map hopefully around 1 quadrant per update as I add the other levels and such. Also right now I have the code set to where players that are somehow able to no-clip out of bounds will be sent to the next level/sub-level. But if just having the level loop is preferred then I can do it easily.

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You don't have to make it loop, I just wanted to throw it out there that looping the map was a good option.

Can you make it so your mouse and controls locks onto the game? When I try to explore downwards, the arrow key scrolls my whole page down and I can't see the game window anymore. I'd like to get to the next level, but it is hard to explore.

Okay!

Yes! I will also be adding ASWD controls because the game engine I use doesn't like to play nice in HTML. Also if you use the full-screen button that itch.io provides it should fix it and should expand your FOV slightly. Right now there is only level 0 and 1. Things are progressing slowly because I'm setting up the code for items and supply crates. Once I have that stuff in place I should be able to add a lot more levels.