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(6 edits) (+1)

Downloaded so I don't forget about it tomorrow, although, setting this as my homepage would do that too, lol.

Anyways, nice Loading Screen! So many people! Wish it could load while in the background, but it doesn't take too long, it's just that I keep commenting!

Nice Crystal Ball description! Merging the idea of magical crystals and crystal balls! Surprised that no one else has done that!

And using all the space in the turn order list! Sweet~!

Lucky or something that I decided not to Train and my first story battle of this patch has no Oozes, or that's a rebalance. Eh.

EDIT: Do we ever get items from battles! I think I saw it happen once, but maybe I was mistaken.

EDIT 2: And Oozes aren't as dangerous with these stronger Hunters. Well, time to fight the Troll!

Oooh, no! That Troll's a tank! Taking 12 damage from both Sniper and Long Shots! Giving up and going to bed then.

(5 edits) (+1)

Oozes will still show up in the later battles of the first area. That said, your Hunters should be able to land some good hits on them now.

At this time, no items will drop from battles. Maybe in the future, I'll add some drops to the bosses.

EDIT: Oh boy, the Troll. He's actually packing 4 less Defense than the Oozes, but he's got way more HP. It's probably good that I didn't give him a regeneration effect, now that I think about it!

Long Shot might be the more economical option MP-wise, unless you really need the range of Sniper Shot to pick off an enemy. Combining Take Aim + Snap Shot might also be worth trying. His underlings can't beat his DEX, so they should be in his way on the first turn; that'll buy you time to pick off the other enemies. If you can stay out of his range (5 move + 4 range on his Fire spell), then you might get some time to clear out most of the grunts.

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Wish I knew that Take Aim needs MP before I bought it. Gotta reload a save to buy some Meditation instead of Weight Training...

Uh... Was in the Enemy Moving phase on their second turn and got this:


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Was it a Goblin, and did you re-download the game earlier today? I had the same issue come up and pushed a new patch with a tentative fix.

I've actually just released a new patch after that one that rebalances the second area's enemies a bit, because they were really rough. I'll post release notes in a bit.

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Thanks! Getting the latest patch now!