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whoa your arting is rly nice--i like how your concept translates to pixels. it's cool you got the collisions worked out hehe :)c if you didn't figure it out before reading this usually you want some kind of collision trigger for the ground--this resets a boolean or integer like "secondJump" or whatever name so that the player is allowed to jump two times again before they must collide with the ground to do so again.

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That's basically what I did for double jumping. I actually figured out the collision thing from one of the tutorial you linked in the resources page on tumblr.

thanks for the art compliment btw