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Ah I love what this could be but didn't quite warm up to it due to the controls and the camera system. I think it would work a lot better if the platform placement was mouse-controlled rather than wasd. The pieces move so fast that it becomes hard to place them with desired precision, especially with a fast-moving physics object that needs to hit them. The player also sometimes falls down on a far side where you can't place any pieces. The camera system makes this harder whenever the screen suddenly moves up very quickly, forcing me to readjust my positioning.

That said, I think this game has a lot of charm and I like the comments that the players make on my performance as an object placer. It certainly becomes fun for a while if you're making the character move up very fast, but the controls hold it back from generating a flow-experience that lasts. I enjoy the visual presentation overall.

(+1)

Thanks for the detailed feedback!

Camera and controls are clearly something we need to work on a bit more, as you say it can stop you  from getting going sometimes, and we also need to find a better way to handle the sides.

We'll try to make it all it could have been after the jam (or at least, a bit closer to that ;)

Awesome, I'll be sure to come back when you have a new version :)