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The 32 bit version refuses to launch, and throws up a traceback.

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/Resources/live2d_animations.rpy", line 35, in <module>

Exception: Could not load Live2D. Live2DCubismCore.dll was not found.

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "renpy/bootstrap.py", line 275, in bootstrap

    renpy.main.main()

  File "renpy/main.py", line 564, in main

    renpy.game.context().run(node)

  File "Resources/live2d_animations.rpyc", line 29, in script

  File "Resources/live2d_animations.rpyc", line 29, in script

  File "renpy/ast.py", line 1237, in execute

    img = renpy.python.py_eval_bytecode(self.code.bytecode)

  File "renpy/python.py", line 1146, in py_eval_bytecode

    return eval(bytecode, globals, locals)

  File "game/Resources/live2d_animations.rpy", line 35, in <module>

  File "renpy/gl2/live2d.py", line 566, in __init__

    common = self.create_common(default_fade)

  File "renpy/gl2/live2d.py", line 510, in create_common

    rv = Live2DCommon(self.filename, default_fade)

  File "renpy/gl2/live2d.py", line 186, in __init__

    init()

  File "renpy/gl2/live2d.py", line 93, in init

    onetime_init()

  File "renpy/gl2/live2d.py", line 66, in onetime_init

    raise Exception("Could not load Live2D. {} was not found.".format(dll))

Exception: Could not load Live2D. Live2DCubismCore.dll was not found.

Windows-10-10.0.19041 AMD64

Ren'Py 7.6.1.23060707

Knightly Passions 0.36

Sat Jul 15 14:29:34 2023

(1 edit)

Also,  while playing the 64 bit version, attempting to equip the "Gold ring of spirit" that you can acquire during the dendroid hunt causes the game to crash with another traceback.

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "renpy/common/000statements.rpy", line 670, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "renpy/common/00action_other.rpy", line 583, in __call__

    rv = self.callable(*self.args, **self.kwargs)

  File "game/inventory/inv_character.rpy", line 357, in equip_item

AttributeError: 'Player' object has no attribute 'armor'

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "renpy/bootstrap.py", line 275, in bootstrap

    renpy.main.main()

  File "renpy/main.py", line 670, in main

    run(restart)

  File "renpy/main.py", line 144, in run

    renpy.execution.run_context(True)

  File "renpy/execution.py", line 953, in run_context

    context.run()

  File "navigation/gorod_psiha/00main_nav.rpyc", line 80, in script

  File "navigation/gorod_psiha/00main_nav.rpyc", line 80, in script

  File "renpy/ast.py", line 2259, in execute

    self.call("execute")

  File "renpy/ast.py", line 2241, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "renpy/statements.py", line 342, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000statements.rpy", line 670, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "renpy/exports.py", line 3345, in call_screen

    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

  File "renpy/ui.py", line 299, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "renpy/display/core.py", line 3579, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore

  File "renpy/display/core.py", line 4540, in interact_core

    rv = root_widget.event(ev, x, y, 0)

  File "renpy/display/layout.py", line 1177, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/transition.py", line 164, in event

    return self.transitions[-1].event(ev, x, y, st)

  File "renpy/display/transition.py", line 53, in event

    return self.new_widget.event(ev, x, y, st) # E1101

  File "renpy/display/layout.py", line 1177, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/layout.py", line 1177, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/screen.py", line 770, in event

    rv = self.child.event(ev, x, y, st)

  File "renpy/display/layout.py", line 1177, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/behavior.py", line 1138, in event

    return handle_click(self.clicked)

  File "renpy/display/behavior.py", line 1071, in handle_click

    rv = run(action)

  File "renpy/display/behavior.py", line 368, in run

    new_rv = run(i, *args, **kwargs)

  File "renpy/display/behavior.py", line 375, in run

    return action(*args, **kwargs)

  File "renpy/common/00action_other.rpy", line 583, in __call__

    rv = self.callable(*self.args, **self.kwargs)

  File "game/inventory/inv_character.rpy", line 357, in equip_item

AttributeError: 'Player' object has no attribute 'armor'

Windows-10-10.0.19041 AMD64

Ren'Py 7.6.1.23060707

Knightly Passions 0.36

Sat Jul 15 14:29:05 2023

Thank you! Both bugs were fixed in version 0.37.

Deleted my other post because that issue has been resolved with the 0.37 update.