Also, while playing the 64 bit version, attempting to equip the "Gold ring of spirit" that you can acquire during the dendroid hunt causes the game to crash with another traceback.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/000statements.rpy", line 670, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/common/00action_other.rpy", line 583, in __call__
rv = self.callable(*self.args, **self.kwargs)
File "game/inventory/inv_character.rpy", line 357, in equip_item
AttributeError: 'Player' object has no attribute 'armor'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/bootstrap.py", line 275, in bootstrap
renpy.main.main()
File "renpy/main.py", line 670, in main
run(restart)
File "renpy/main.py", line 144, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 953, in run_context
context.run()
File "navigation/gorod_psiha/00main_nav.rpyc", line 80, in script
File "navigation/gorod_psiha/00main_nav.rpyc", line 80, in script
File "renpy/ast.py", line 2259, in execute
self.call("execute")
File "renpy/ast.py", line 2241, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 342, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 670, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3345, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3579, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 4540, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1177, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/transition.py", line 164, in event
return self.transitions[-1].event(ev, x, y, st)
File "renpy/display/transition.py", line 53, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "renpy/display/layout.py", line 1177, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1177, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 770, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1177, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/behavior.py", line 1138, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 1071, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 368, in run
new_rv = run(i, *args, **kwargs)
File "renpy/display/behavior.py", line 375, in run
return action(*args, **kwargs)
File "renpy/common/00action_other.rpy", line 583, in __call__
rv = self.callable(*self.args, **self.kwargs)
File "game/inventory/inv_character.rpy", line 357, in equip_item
AttributeError: 'Player' object has no attribute 'armor'
Windows-10-10.0.19041 AMD64
Ren'Py 7.6.1.23060707
Knightly Passions 0.36
Sat Jul 15 14:29:05 2023