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Great idea and premise, taking a style of game and putting you in the shoes of the often overlooked cameraman. The idea alone made me smile.

As others have mentioned the controls were a little clunky. I couldn't really tell what the JKL buttons were actually doing, and it was hard to tell what the game wanted for zoom level. That said I actually did have fun trying to just keep Hony in the center of the lens, and I thought the camera shake added to the experience. It both made it a bit more challenging, and it kinda made me feel like I was on my own skateboard trying to keep the camera steady with all the shakes that come with being on a skateboard. 

One thing I really enjoyed was the skateboarding action itself. It was impressive how much he moved around and how many tricks and objects he was interacting with, so I appreciate the attention to detail there. It made me wonder if the route / tricks are hard coded, or if there is some randomization and AI on Hony's side.  

Also, I appreciated the Flash-style artwork. Brought back some Newgrounds memories :D

Thanks for the feedback. I agree that the game probably could have used some alternate controls, especially something like using 1/2/3 to control focus as an alternative to J/K/L. I'm glad you had fun and enjoyed the details with the skater animations


The routes are randomly generated each time, and Hony procedurally increases or decreases his speed using several metrics in order to keep him moving around the screen so the player is engaged. All of his tricks and animations happen dynamically as he collides with obstacles, and rails cause him to change lanes, forcing the player to adjust camera focus.