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The concept is neat but the execution is a little too trial and error since you had to learn what all the tools did at once instead of one at a time

I always have a hard time thinking about what the players should know and not. After seeing a few people play it, I realized I made a mistake not giving more clues in game what the items do. I’ve added a description in the page for them for the time being. Think of it like a game manual. 8)