I realized after playing again a feature for more destruction that also depends on strength. Like breaking windows, maybe axing down a wall over time depending on its material. I know you're working on a lot right now, just a suggestion.
You can actually do that with certain walls right now. For example, a gorilla can knock down wooden walls and destroy windows with a sledgehammer.
you can break broken Windows with a sledgehammer tho
Feel like windows need more play involved, maybe you could also find a way to get through a window. Considering windows are glass, could be possible to make it so you can enter broken windows with a bleeding effect or damage taken. Maybe be able to use an item to safely enter. Or clear the glass, just interested personally in that sort of thing.
EDIT: And also would be cool for perks to be role specific as well. Not limited to just those perks ofc. Maybe you could be able to stack perks as well, like werewolf perks (+ more role perks) + regular perks. Not trying to get overpowered, but maybe it could require role tasks to be completed for you to get those role perks? Or maybe an upgrade to that role perk?
Perhaps perks can have upgrades as well, having level requirements aside from special perks. Werewolf Level 1, Character Level 1 maybe, or just combined for simplicity. Rank 2 Knuckles.etc
6 edits?! Dang! Yeah I suck at spelling as well, Ranks should like I said earlier require levels. Like Rank 2 of a made up example "Beastly" of the Werewolf perk. Requiring level 20 Werewolf/Character and same for regular character perks.