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There are a surprising amount of layers to this game!  I did not expect the levels to be randomized, but that was such a nice surprise.  The ability to upgrade between rounds really added to the replayabiity and honestly made me play a lot longer than I really expected to lol.  When I discovered you could collect tiles by removing them, it changed everything.  Suddenly it was this frantic balancing act of trying to collect tiles, watch out for enemies, guide the character to power-ups, and pay attention to where you needed to place tiles.  The slower movement speed kept it from being overwhelming while also making it feel super fast paced. 

Really well done!

(+1)

Thanks a lot man! 😁

Indeed we really focused on the core of the game which is the player's IA and place/remove block mechanism but once we got it down, we really tried to make this experience as enjoyable as possible! Limited amount of blocks was added to avoid the player being overpowered and this addition was really a game-changer! After this, since the player had no reason to do anything else than just draw a straight line, we tried to add various enemies and pseudo-procedural generation to keep him on his toes! The finishing touch which is upgrades was added to answer the question "Why should anyone play the game again?" and it turns out, all those ideas were well received!

We're really glad you enjoyed our game man! Hoping we could push the boundaries further in the future as well! 😁