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It's a very novel concept and really out of the box thinking. It really fits the theme well. The camera drift / shake is a cool idea but I found myself spending all my effort fighting to keep Hony in frame and didn't really think about any of the other features. This isn't necessarily a bad thing as it's engaging enough to be the core game loop on its own and the others could just be trimmed out, but that depends on what your vision of the game is. Overall its a very innovative game, well done!

Thanks for the f feedback, we added the camera shake and drift to keep the difficulty somewhat high and allow for a higher skill ceiling. We noticed during development that without them, it was too easy to keep Hony in frame and there was not enough reason to zoom out.